Sat, Oct 5, 5:29 PM CDT

rx370 [WiP]

Lightwave (none) posted on Dec 19, 2001
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


Just a robot I started work on a few days ago. Not finished, but suggestions wanted... :)

Comments (9)


capn_obvious

3:21AM | Thu, 20 December 2001

but.. but.. i wanted the pipes to look squareish. points noted.. thanks!!

)

Fillingim

4:49AM | Thu, 20 December 2001

Looks damn good to me me. Don't change anything!!!

insertcoin

7:42AM | Thu, 20 December 2001

well thats cool. if you want the pipes like that ignore that comment but dont listen to people like Fillingim. if all you get is dont change a thing i like it messages how will you ever improove? keep up the good work and remember all i offer is suggestions that will improve the image dont take them to heart you learn something new everyday.

Aaronius

6:29PM | Thu, 20 December 2001

Real nice... I'm not a LW pro or anything (look @ my models, I'm still learning) but I would like to see a little bevelling on the nuts/bolts and the chin of the face.... Nice model though, I like the combo of metallics with what looks like a synthetic material.... all you need now his his trnasport and a background....

blurededge

3:58AM | Fri, 21 December 2001

not bad at all for a WIP, I can't wait to see the final. A couple points you may want to consider: You may want to model in some more detail to all those nuts and bolts, they look a bit too much like simple polygones at the moment. Maybe give the bolts a flat, wider head than the shaft. The other thing is the proportion is just a bit awkward. I think you were going for a muscular look, but the upper body is out of balance with the lower, it makes his tors look kind of chunky. You may want to consider makeing his shoulders less broad and adding a contour to his waist that defines the diference between the chest and abdominal regions. The legs and feet are a great effect, and I like them a lot! Very cool. The arms seem just a bit short and thin in comparison to his torso. I think it's because the upper arm seems short, most peoples elbows are right about at the bottom of their rib cage. I realize I'm making comments based on human proportions and this thing isn't really human, but you may want to give them a whack, it might make the whole thing just fit together better. Keep up the great work, and nice organics.

)

Shademaster

5:36AM | Tue, 25 December 2001

I think you should make the black metal stuff more techno like. I don't really know how, but just a little cooler.

)

Void Of Logic

1:08AM | Thu, 03 January 2002

does a dance War paint! yea, Red n yellow and black...er..sorry. I love the model man. I have yet to work on characters..im still in the beginning stages. :-)

tobinru

10:38PM | Thu, 03 January 2002

Drools Big machine with BIG sharp thingies; me likes a lot!!!!! I agree with the bolts need to be beveled to look more realitsic. The chin should be a little more rounded to resemble a persons face. And the talons on the feet should be pointed, just like the velociraptors. Other than that, Top notch!

Frostbitexxx

2:17AM | Thu, 10 January 2002

I love the model i agree with the akward figure but other than that all i could sugest would be to add a little more rigid/rustic texture to the black, other than that its great!


0 303 0

01
Days
:
06
Hrs
:
30
Mins
:
44
Secs
Premier Release Product
DZ Lockdown Tease for G8M
3D Figure Assets
Top-Selling Vendor Sale Item
$19.95 USD 40% Off
$11.97 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.