Thu, Jul 4, 5:46 PM CDT

Vol Iso 1

Mojoworld Work In Progress posted on Apr 24, 2006
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Description


This although relatively uninteresting is my first real attempt at creating my own Volumetric Isosurface with displacements & multiblend, so I'd really appreciate some heavy criticism for improvements. All I have done is create a terrain in SurfacePos with the Voronoi displacements added at WorldPos & used the multiblend in the shader. The light is from above side & below, & the atmos is just a plain basic Re-emmision & falloff. I now need to look at blending differing isosurfaces to create one. So this is just a WIP. Reminds me of crushed nuts in chocolate :)) TFV&C W

Comments (9)


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Slav

8:30AM | Tue, 25 April 2006

Tons of candys here:)

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woz2002

12:33PM | Tue, 25 April 2006

48 viewings...1 comment. C'mon guys n gals Im looking for some help here ... please:)

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rbutt

12:42PM | Tue, 25 April 2006

I liked the detail shot of the thumbnail more than the wider view above - a larger render of just that area would look good I feel. Maybe its to do with the lighting angle there,the foreground above seems to lack that detail and looks flat and over exposed. But its a cracking texture and the colours are great.

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woz2002

1:25PM | Tue, 25 April 2006

Thx Bob, I value your feedback. Yes your right, the bottom/side lighting is more effective at the overhang as in the thumbnail. I realised the terrain overall was too flat & needed reworking which is what I have just done. The over-exposure was me getting used to the ambience & atmos effects on the material which I am slowly getting to grips with.. (Hue * Saturation + Mat = Output etc etc etc). I'm not that impressed with the texture in itself as originally the plan was to go for a sandy boulder on a muddy backdrop, but this is what I ended up with. Im still plugging away at this so if you can offer any help Id be grateful as always :))

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JAYBEEH

4:03PM | Tue, 25 April 2006

Nice one Woz!....great texture!...I too prefer the "orange" bits rather than the lighter bits...as you are messing with the lights you could try using a color texture for the one or more light...I got some strange but nice effects this way...it's worth a little experimenting with....^_^....

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quantumgoose

4:10PM | Tue, 25 April 2006

Really interesting texture! and yes orange is best!

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woz2002

3:32AM | Wed, 26 April 2006

Thx Jeff.. I hadnt thought about adding a texture to the ambient lights :)

claudia02

3:08PM | Wed, 26 April 2006

Quant gemacht !

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Paf75Fr

6:01AM | Mon, 08 May 2006

Hot colors, continue like that ! Maybe just a little parametric displacements by slope & altitude will add some random effect ? I really appreciate this sort of render, not a standart one :-)


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