Tom Peters is an illustrator, graphic designer, and writer. His early career included serving as Technical Illustrator at Interstel, subcontracting to NASA, supporting several projects related to the Space Shuttle.
Tom served as the Technical Editor for Digest Group Publications, as well as providing many illustrations within the DGP product line, producing material for the TRAVELLER RPG.
Tom has provided art work for almost every version of Traveller, including MegaTraveller, Traveller: The New Era, Marc Miller’s Traveller, and GURPS Traveller.
In addition to his illustrations for Traveller, Tom has provided art work for West End Games’ TORG, Game Designers’ Workshop’s Traveller:2300 (later changed to 2300 A.D.), Space:1889, and Challenge magazine , FASA’s Renegade Legion, and Battletech games, among others.
Tom’s involvement in the Game Industry continued through the ’90s, moving from the paper and pen field to computer gaming. He joined Virtual World Entertainment, Inc. In 1992 as an artist, working on concept art, interface design, and visual game development. He then migrated to graphic and marketing design and finished with the company as the Marketing Art Director. His completed computer game projects include TESLA BattleTech and Red Planet, Microprose’s MechCommander, Hasbro Interactive’s Axis and Allies: Iron Cross, and Microsoft’s MechAssault.
As a freelance Illustrator, he has provided cover paintings for acclaimed authors Sharon Lee and Steve Miller’s Liaden Universe Companion 1 and 2, as well as two of their Chap Books. He has worked with Science Fiction author Allen Steele on the visual and functional design of the spacecraft in Steele’s novel Spindrift.
Tom currently lives in Illinois, just west of Chicago, with his wife, Diane, and 4 semi-autonomous Greeligs. He works as an Adjunct Professor at DuPage Community College, teaching Adobe Photoshop, Illustrator, and other digital graphic tools, and continues his career as a graphic artist and illustrator.
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Comments (14)
Nos
nice modeling! there is a lot of detail here. how many polygons?
TomPeters
Thanks, Nos! Y'know, I didn't even look at the total until now. Yikes, it came in at 882221 polys.
NightmareHero
Very, very nice detail. Thank you for sharing it with us.
helix3d
Love your spaceship design.
BigDen
Outstanding.....
DavidEMartin
Good utilitarian design
zapper1977
came in at 882221 polys. is that all, dang its easy to go over a couple a million...
arcas
Nice Discovery rethink. The off-axis spine arrangement on the front end is interesting. I love some of the detail areas i well, mostly the whole front end assembly. I'm wondering what you can do to increase the scale appearance? Maybe make the textures at the rear end of the craft less detailed? Or maybe applying a simple depth of field (which is not a function of atmospherics). The Jupiter polar view came out great, too. I hope you'll be posting more of your work soon!
Bambam131
Excellent as always Tom, I really like the ship design! I must also admit that I've been checking out your work for quite sometime now. I'm really glad that you've decieded to post here at renderosity. Also your (Mars Shuttlecraft A1) really caught my eye when it was posted in the Pulsar Mag. Really well thought out stuff....Im looking forward to seeing what you post next...:~)
Elghinn-Orbb
The composite of the planet texture and the ship really complement each other A top piece
gattone_blu
very excellent work
morin3000
Amazing space and combined with the colors is fantastic!
kevcull
Incredibly detailed model work with an authentic feel to the design.
wblack
I'm enjoying your modeling work and the sense of realism you create, all around excellent work.