Tue, Nov 26, 4:48 PM CST

On the Bridge

DAZ|Studio Science Fiction posted on Jun 15, 2006
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Description


Been playing on and off for months with this image, still not happy with it, but as an experement I think it proved a theory, that you can use the inside of a prop to create a scene. The whole scene was assembled inside the Protector spaceship and it took several hours to render. CREDITS Antimony for V3 - mb1870 V3 Cat suit - DAZ Sci-fi console - joeKurz Protector spaceship - JHoagland

Comments (11)


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jroulin

11:42AM | Thu, 15 June 2006

I can get your point when you say that you are not 100% satisfied with it. It is difficult to say what is going wrong ore not maybe the inside of the spaceship is not with lots of coloured textures that gives the impression of too much grey in the scene. Did you try to change Victorias texture to other colours? The long render time can come from a reflective/refraction surface. And if you use the two settings together it will increase like hell. Anyway a great experiment here. Jacques

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9841007

11:04PM | Thu, 15 June 2006

For some reason I did not get a email for this upload! Anyway, I think this is a great wip too. Keep it up.

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watifeye

5:50AM | Fri, 16 June 2006

You have done lots of work on this one Steve..super layout and mood...and whoops! look out for those meteorites dead ahead. Brilliant Space scene.

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pariah2

5:57PM | Fri, 16 June 2006

looks cool and hot. :~)

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soffy

11:27PM | Fri, 16 June 2006

Hey Steve oh finally I found you LOL, what an awesome sci-fi creation,love all your fine details and the view outside the spaceship,excellently done*****

Hopalong

2:16PM | Sun, 18 June 2006

Original and gripping in concept--compositionally playing the horizontal off the vertical shining, metallic figure. The problem remains the head, which jars, texturally and with the flow of the rest. You are right to keep playing--there is a solution there somewhere--I would try bending the head back and turning it to look out through the window or screen, texturing it to compliment the body texturing, and if "hair" something striking and simple, jagged perhaps but organic. Solve that and with a first class render the sky's the limit....if you really want the shining eyes, perhaps a reflection back off the "glass"?

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jocko500

7:48PM | Fri, 23 June 2006

wow this is super cool looking. very good ideal too

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rl2000

2:49PM | Fri, 30 June 2006

HI STEVE, Admire yr patience in putting up this render..sure isnt completed in a quick while...2 thumbs up..luv the textures on her:)

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mcv

3:49PM | Mon, 03 July 2006

Cool space image - great pose and super use of contrast and color vs darkness vs shine!

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Digimon

10:07PM | Thu, 03 August 2006

Hmmm, I disagree with the good professor, this works precisely because of the way you layered each backlit element, the shadows on her face contrast the inner light of her eye, her body contrasts the light from the instrumentation, and the frame of the ship contrasts against the glow from outside. All working together to create great depth!!

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lethalliam

7:11PM | Mon, 04 December 2006

Cool scene, thanks for the link.


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