Tue, Oct 1, 12:38 AM CDT

Legion Test

Lightwave Military posted on Jan 12, 2002
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Description


This is a test render for a shelved collaborative project. The image was inspired by the events of Desert Storm. The Soviet made T-80 MBT was a converted 3DS mesh I downloaded and took apart to create this derelict.

Comments (13)


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Greeg72

1:01AM | Sat, 12 January 2002

Looks pretty nicely done, nice detail. I often hate converting 3DS meshes, cause sometimes it doesn't convert right so I have to fix everything. Nice work ^^

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Fillingim

3:56AM | Sat, 12 January 2002

Very nicely done....looks like a photo it is so real..

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Moebius87

4:50AM | Sat, 12 January 2002

Thanks. Greeg72 - can't remember where I got that 3DS mesh, but it took me 4 hours to convert, optimize and resurface. Could use another 4 hours though. I had a problem with the sky for this image. I couldn't get sky tracer and hypervoxels to work together, so I tried a background image instead... that didn't work either. I had to settle for a gradient sky. What am I doing wrong?

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Void Of Logic

9:00AM | Sat, 12 January 2002

Sweet stuff dude! I cant seem to get those hypervoxels to behave..hehe, they probably have this anti crappy computer code. If the pc sucks, they dont work lol!

Hellmark

9:39AM | Sat, 12 January 2002

KICK ASS!!

Hopkins

6:56PM | Sat, 12 January 2002

WOW by looking at your home pahe your the MAN!! Nice work!

jezzart

6:59PM | Sat, 12 January 2002

great detail in the tank..makes you wonder whats over the hill!

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Moebius87

9:24PM | Sat, 12 January 2002

Thank you :) Wish I could take credit for the tank, but I downloaded this one several years ago while still mucking around in 3DS - can't remember where I found it tho. I only resurrected the mesh and converted it to LWO. Discovered a nifty little trick with hypervoxels also. You don't need to animate them to make them work in a still render. Just use a column/cone of points and play with the hypervoxels settings. You'll get better control of massing, and if you build it remembering to rest-on-ground it becomes easy to pretend that there's wind blowing using rotation in layout. - Mbius87

ladynimue

7:29AM | Sun, 13 January 2002

The tracks in the sand really add that extra realistic touch to this image. Great work :)

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Moebius87

8:03AM | Sun, 13 January 2002

You are too kind, m'lady. Bump map created using a wacom tablet and the inability to draw straight lines. 1 color map layer, a displacement map, 2 diffusion maps and 3 bump maps (including the tracks in the sand).

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allengraph

1:03PM | Mon, 14 January 2002

Very cool image! another great job =-)

RayTraz

5:00AM | Mon, 21 January 2002

fine work, and i like the compotition too. maybe a bit, just a little bit more colours/details on the smokes? please check out japa's world end series for comparison.

AlexMilitary

4:06AM | Sun, 03 February 2002

I love this rendering, the 1st one with tanks on renderosity that I saw.


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