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Bryce 3 - soft shadows (without light clusters)

Bryce (none) posted on Aug 11, 2006
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Description


I've not uploaded anything for a while - been busy. I was just using Bryce 3D and found a way to create SOFT SHADOWS without using clusters of lights and longer render times. This technique doesn't work 100% but it is quick and easy. Simply create your object & texture but turn off CAST SHADOW then duplicate you object and reduce it in size very slightly. Then change the texture to FUZZY and turn CAST SHADOW ON. Has anyone tried this before????

Comments (3)


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adh3d

5:40AM | Fri, 11 August 2006

Very interesting, thanks.

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eyeland

4:11AM | Sat, 12 August 2006

Clever technique, though it would be cumbersome if you had a lot of objects casting shadows. I've sometimes turned off the cast shadow setting for select objects, when their shadows created unnecessary confusion in a composition. What a god-like power - to cause an object to disobey the laws of physics & not cast a shadow!

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Star4mation

10:23PM | Mon, 21 August 2006

Neat trick! Thanks :)


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