Thu, Oct 3, 8:36 PM CDT

undersampling

3D Studio Max (none) posted on Jan 23, 2002
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Description


this is a GI test with (you guessed it already) brazil r/s, (yepp *g*)... scene is lit entirely by skylight, indirect illum. params: bounces: 6 shade rates: min -4 max -1 sampling rate 80 (!) aa: min 1 max 2 (ok, could go higher, but didn't matter here...) render time on my tb 700: 5h 7min... so after 5 hours the image is still not clean...hmm any ideas what i could do to improve render time and/or image quality (besides going to a sampling rate as high as 100 *g*)...? thanks!

Comments (5)


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draculaz

4:40AM | Thu, 24 January 2002

the lighting is great, can't give you any advice since i'm more of a bryce person... but that lamp is waaaay too big :)

RUFIO

7:36AM | Thu, 24 January 2002

ehm this sounds maybe dumb to you, but set the gi sample-rate to min -3 max +1, and samplerate down to 40

derHAG

8:14AM | Thu, 24 January 2002

thank you, but i think this won't help... you know neil blevins? visit his site www.neilblevins.com and click an cg education...there is a tutorial about "undersampling"... if i would increase max shade rate to +1 it would tremendously increase render time and create grainyness...

pureflesh

11:11AM | Thu, 24 January 2002

how bout trying some fake real effects? FRFX? 3 hours of setup but 1 minute per fame :)

richjamjam

5:51PM | Tue, 22 July 2003

very nice. you really show off GI and how it works well.


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