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Sub-Polygon Displacement

Cinema 4D (none) posted on Oct 12, 2006
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Description


This a texture with Sub-Polygon Displacement on a flat plane.

Comments (11)


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theemperor84

12:48PM | Thu, 12 October 2006

looks sweet man, I'm quite impressed.

)

miketche

1:44PM | Thu, 12 October 2006

That's really cool. I'd love to see what the Displament map looks like.

)

ComplxMind

3:11PM | Thu, 12 October 2006

Excellent!!

Jake_L

3:20PM | Thu, 12 October 2006

Looking good! How many render-time polygons would that be?

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zfigure7

8:34PM | Thu, 12 October 2006

It would be great to give us a tutorial on this excellent piece. Fantastic work!

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teyikung

1:13AM | Fri, 13 October 2006

Simply elegant as all the other works from you. ^^

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Spain

10:10PM | Sat, 14 October 2006

WOW! I did not know that it was possible to use a displacment map to that extent. Another masterful demonstration from the master!

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thundering1

10:25PM | Sat, 14 October 2006

That is awesome! I've been wondering if that would be possible!

ndru

10:19AM | Sun, 15 October 2006

I is possible. Just don't think it saves render time in any way - displacement requires dense meshes and that displaces the polygons according to the disp map. It just saves modeling time

)

Incarnadine

10:21AM | Sun, 15 October 2006

What level of spd did you use? that is a very crisp result.

MartinK

5:08AM | Fri, 27 October 2006

Looks very impressive


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