My name is Jg Maurer
Member Since: April 2000
Merchant Since: Mai 2000
I started 3D Art with Bryce.
Now I use Cinema 4D and PoserBIOMy favorite use of the PC is modelling, there are some examples in my free stuff section and my store.
I started to make terrain models with Bryce.
I modelled them with gray scale maps in the terrain editor from Bryce.(there are turtorials on my Homepage)
My Hobbies are,
Amateur theater ( since 1998 I'm a actor and stage designer in a amateur theater )
and reading ( historic novels, Fantasy, philosophic and psychological books.)
For more informations have a look to my homepage.
www.wappen3d.com
Hover over top left image to zoom.
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Comments (11)
theemperor84
looks sweet man, I'm quite impressed.
miketche
That's really cool. I'd love to see what the Displament map looks like.
ComplxMind
Excellent!!
Jake_L
Looking good! How many render-time polygons would that be?
zfigure7
It would be great to give us a tutorial on this excellent piece. Fantastic work!
teyikung
Simply elegant as all the other works from you. ^^
Spain
WOW! I did not know that it was possible to use a displacment map to that extent. Another masterful demonstration from the master!
thundering1
That is awesome! I've been wondering if that would be possible!
ndru
I is possible. Just don't think it saves render time in any way - displacement requires dense meshes and that displaces the polygons according to the disp map. It just saves modeling time
Incarnadine
What level of spd did you use? that is a very crisp result.
MartinK
Looks very impressive