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Sub-Polygon Displacement 2

Cinema 4D (none) posted on Oct 15, 2006
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Description


This is the second picture with this displacement map. Here are some explanations and answers. I made the map with corel draw ( some years ago ) for Bryce to create a cupboard with a terrain. And then I tried the map as a displacement map in Cinema 4D with Sub-Polygon Displacement. The map has a resolution of 1100 x 1200 Pixel The plane is divided in 4 Polygon's and the subdivision level is 10. The strengths is 100% and the Hight is on -300m. This time I cut the map, one half with displacement and the other without to show the effect. And I ad a picture from the map to show how a map like this luck like. Whether this kind of displacement save rendertime depends on what you want. I you bake the texture you will defiantly save rendertime. All this a answers to the questions to my last picture

Comments (6)


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McDod

2:48PM | Sun, 15 October 2006

Interesting test- thanks for the info on the settings.

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sackrat

3:51PM | Sun, 15 October 2006

Well done.

)

Incarnadine

5:15PM | Sun, 15 October 2006

Figured you had the spd jacked way up. Looks very good btw!

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thundering1

8:58PM | Sun, 15 October 2006

Very cool experiment! Time to do some experimenting of my own with old maps created for Bryce! Thanks - Lew ;-)

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zfigure7

11:34PM | Sun, 15 October 2006

The result is fabulous. This sub-polygon displacement really throw punches!

)

Doublecrash

1:23PM | Wed, 18 October 2006

that's cool... I remember that map for Bryce... it seems that you have obtained a wonderful result here.


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