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Full Indirect Lighting

Carrara/RDS Realism posted on Nov 18, 2006
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Description


DISCLAIMER AND FULL CREDIT: This scene is from a challenge on 3dallusions.com. The original model is from "Branko a.k.a. 'd.sign'". I just brought it into Carrara. From there I textured and rendered it. I also tried to mimic the challenge winner's image as well. I was curious to see how well Carrara could do against other software. I am pleased with the results. This is rendered with Full Indirect Lighting in Carrara 5 Pro. Compare to the previously posted render that used Ambient Occlusion. Render time was 1 hour and 28 minutes on a 4200 X2. Donnie

Comments (12)


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akulla

8:23AM | Sat, 18 November 2006

This one looks more realistic.

dbigers

8:27AM | Sat, 18 November 2006

Indeed. If I get the time I will see if I can "tweak" the Ambient Occlusion version of the scene to get it to more closely match this one.

)

dlk30341

10:00AM | Sat, 18 November 2006

This is much more realistic. XLT work :)

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Sydney_Andrews

10:08AM | Sat, 18 November 2006

Yep, like this one better (never been a fan of AO anyway :) Regards, E

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MarkBremmer

10:37AM | Sat, 18 November 2006

Very cool. And of course I like it better too. But AO wins easily for speed.

)

9841007

12:31PM | Sat, 18 November 2006

Omg, you are like the master of Carrara, and Carrara is my first love. Im going to try and safe up to get Carrara 5, hopefully the Pro version. That way I can start trying to pull off shots like this, I just have Basic 2. Do you do any tuts if not you should, and if so please let me know where I can find them. I adore the work you do in Carrara keep it up!!!!

)

sirvictor

1:00PM | Sat, 18 November 2006

great render..............beutiful room

dbigers

1:08PM | Sat, 18 November 2006

Thanks for the kind words 9841007. To be honest I did not do much in this image. The original author of the scene did the hard part. Carrara did the rest.

)

restif

11:28PM | Sat, 18 November 2006

Great and realistic render! Nice to see what Carrara can do!

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Nod

9:23AM | Sun, 19 November 2006

You can tell it's not a photo of a real room. It's way too tidy! Excellent render.

)

drawbridgep

9:29AM | Sun, 19 November 2006

Excellent. At first glance I thought you'd posted a 3ds picture in the carrara gallery by mistake. Really very nice lighting.

dbigers

4:16PM | Sun, 19 November 2006

Thanks for all the comments everyone. Some people have asked so I will give some information on the lighting. I placed a plane object outside the sliding glass window on the left. I used that as a photon emitter. It is important to experiment on which way the plane faces. One side seems to "emit" more than the other. I put a value shader (1-1000) in the glow channel of the plane. This made it emit photons. From there it was just a matter of tweaking the value in the glow channel. As for GI settings. I used Best lighting at 8 pixels only. Best antialising, onject accuracy of 1 and shadow of 2. Interpolation was on, but at 100%. I also used gamma correction within Carrara. You can do it in post, but I found by testing that all GI renders of this room were dark and splotchy at the above settings. It was easier to set gamma in Carrara than keep rendering tests and then adjusting gamma after the fact. Using gamma in Carrra made all the splotches go away. For more control, once you have found the right settings for everything else you could render without gamma and tweak gamma in post. As it is, this is exactly as it came from Carrara. Personally I am quite impressed with Carrara's GI routines. Hope that was of some help for anyone out there trying interior rendering with Carrara.


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