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Star Fury

Bryce Film/TV posted on Nov 19, 2006
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Description


Yeah, yet another Sci-Fi render, I'm afraid. Mark Kanes' superb MK II Star Fury, with the cockpit interior and pilot shoe-horned in using Imagine For Amiga versions 3 & 5. Texture Maps are Mark Kanes' own, except the topmost wing art which is from the excellent Wingart archive by Chris Guinn. I've found the Texture Mapping extremely confusing in Bryce- no direct visual feedback as to the images position/size/orientation is a real pain in the neck. (As is the inability to specify an axis around which to cylindrically/spherically map the image. Cue people saying "Oh Yes there is!") Ended up having to rotate the various thruster sections/fuel tanks etc, so they pointed upwards, before saving out from Imagine, then rotating and repositioning them in Bryce- all the custom local axis positions I'd set in Imagine were lost in the conversion process.... :-( (Not to mention the lack of Quad Views being confusing- spent a lot of time flipping through the various orthographic views and repositioning things- only to find I was looking at the back when I needed to be looking at the front!) Also, I should probably have used a background picture, rather than Bryces' Starfield. Or, maybe used the Stars program from the IIUtilities to generate a particle starfield and imported it into Bryce- and maybe one of Bryces superb procedural textures. C'est la vie! I do like the Bryce Comets though. Rendered on a Dell 5150, 1024 MB RAM, 250 GB HDD using Bryce 5.

Comments (9)


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chimera46

7:21PM | Sun, 19 November 2006

Despite all the troubles, it's still a great looking starfury, well done!

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bobbystahr

7:30PM | Sun, 19 November 2006

Checkin my email I see a notice from you in the bryce gallery..very nice bryce render...yeah it is a bit touchy with textures, but when in the materials ed once you've loaded a texture ther appears to the right a box with 3 visual entries and 4 arrows, on at each corner...the bottom right one allows for chosing mapping styles

kmanktelow

7:43PM | Sun, 19 November 2006

Hi, Bobby, Yeah, I know about the mapping styles in Bryce: World Top, Side, Object Top, Side, etc- but I really miss the precision you get with editing and transforming texture maps in Imagine. I like to be able to actually see the changes in size and alignment, rather than just guess-timating! Plus you only seem to be able to spherically/cylindrically map around the objects Y-Axis (Z-Axis to us Imagineers) rather than around the texture maps Y-Axis. The trouble being that Bryce seems to re-assign the Axes when importing an object, so they are all aligned to the worlds axes....

tigroaica

7:52PM | Sun, 19 November 2006

Very well done, Kevin....Maybe, it's not that far the day when all these Sci-Fi flights will become a regular thing....You never know...:)

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PsychoNaut

9:06PM | Sun, 19 November 2006

I don't know what was used to render the original ships, but this one rocks. I always wanted one of these, or even one of those nifty Minbari White Stars ;D

)

wawadave

11:02PM | Sun, 19 November 2006

nice!!! after you finish a model in bryce import it so it will be saved. and you can then export it out to save else where or u/l etc.

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SunsetHunter

8:20PM | Mon, 20 November 2006

Very cool ship - well worth the effort (and learning experience) to put this together!

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Star4mation

3:03PM | Wed, 22 November 2006

Great job :)

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Fidelity2

8:53AM | Sun, 31 December 2006

Excellent image. 5+. Merry Christmas and a happy new year my dear friend.


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