Star Fury by kmanktelow
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Description
Yeah, yet another Sci-Fi render, I'm afraid. Mark Kanes' superb MK II Star Fury, with the cockpit interior and pilot shoe-horned in using Imagine For Amiga versions 3 & 5.
Texture Maps are Mark Kanes' own, except the topmost wing art which is from the excellent Wingart archive by Chris Guinn.
I've found the Texture Mapping extremely confusing in Bryce- no direct visual feedback as to the images position/size/orientation is a real pain in the neck. (As is the inability to specify an axis around which to cylindrically/spherically map the image. Cue people saying "Oh Yes there is!")
Ended up having to rotate the various thruster sections/fuel tanks etc, so they pointed upwards, before saving out from Imagine, then rotating and repositioning them in Bryce- all the custom local axis positions I'd set in Imagine were lost in the conversion process.... :-(
(Not to mention the lack of Quad Views being confusing- spent a lot of time flipping through the various orthographic views and repositioning things- only to find I was looking at the back when I needed to be looking at the front!)
Also, I should probably have used a background picture, rather than Bryces' Starfield. Or, maybe used the Stars program from the IIUtilities to generate a particle starfield and imported it into Bryce- and maybe one of Bryces superb procedural textures.
C'est la vie!
I do like the Bryce Comets though.
Rendered on a Dell 5150, 1024 MB RAM, 250 GB HDD using Bryce 5.
Comments (9)
chimera46
Despite all the troubles, it's still a great looking starfury, well done!
bobbystahr
Checkin my email I see a notice from you in the bryce gallery..very nice bryce render...yeah it is a bit touchy with textures, but when in the materials ed once you've loaded a texture ther appears to the right a box with 3 visual entries and 4 arrows, on at each corner...the bottom right one allows for chosing mapping styles
kmanktelow
Hi, Bobby, Yeah, I know about the mapping styles in Bryce: World Top, Side, Object Top, Side, etc- but I really miss the precision you get with editing and transforming texture maps in Imagine. I like to be able to actually see the changes in size and alignment, rather than just guess-timating! Plus you only seem to be able to spherically/cylindrically map around the objects Y-Axis (Z-Axis to us Imagineers) rather than around the texture maps Y-Axis. The trouble being that Bryce seems to re-assign the Axes when importing an object, so they are all aligned to the worlds axes....
tigroaica
Very well done, Kevin....Maybe, it's not that far the day when all these Sci-Fi flights will become a regular thing....You never know...:)
PsychoNaut
I don't know what was used to render the original ships, but this one rocks. I always wanted one of these, or even one of those nifty Minbari White Stars ;D
wawadave
nice!!! after you finish a model in bryce import it so it will be saved. and you can then export it out to save else where or u/l etc.
SunsetHunter
Very cool ship - well worth the effort (and learning experience) to put this together!
Star4mation
Great job :)
Fidelity2
Excellent image. 5+. Merry Christmas and a happy new year my dear friend.