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Cinema 4D Science Fiction posted on Jan 13, 2007
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Description


Lighting and render study with Cinema 4D R8, Poser5 + V3RR, and Photoshop.

Comments (6)


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MINTY1974

9:43AM | Sat, 13 January 2007

One thing I would say you may want to work on is the difference in materials. The spec and reflections of the surfaces all look a little too similar to each other (i.e her clothes look like they are made from the same material as the walls etc.)giving the image a slightly flat look. IMHO. All the best. Minty.

sandwood12

9:54AM | Sat, 13 January 2007

Good work with the rendering

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henrytj

10:14AM | Sat, 13 January 2007

Yes, the materials are rather minimalistic. This is an effort to force myself to start using Poser that I got last month as a gift. Now I can show my friend, "See, I really am using it." Its also my first try an making my own clothing in C4D R8. And, of course, just trying out different lighting ideas. I find that when an image starts to become too complex then I hesitate to work on it more. This one was about as done as I can tolerate for now. So I thought I would post it. For me, its a good effort.

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CrimsonDesire

1:26PM | Sat, 13 January 2007

Beautifull love the floating effect a great looking scene ^^

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Sabra

1:58PM | Mon, 15 January 2007

Very nice image, try some GI or ambient occlusion next time, it really enhances realism. Do you use Clothilde or did you model the clothes?

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henrytj

11:59PM | Mon, 15 January 2007

Rats, for some reason my carefully typed reply to this didn't show up. I wonder if I dyslexcially hid the Reset button instead of the Submit one. Too bad this text box doesn't allow one to paste from an editor. Okay, I will try again at try to recall all what I so carefully composed before. Yes, I did use GI in the image. I rendered both with and without GI and composited them together in PS with a Screen blending mode. For the GI I sued a sky object with a gradient-like directional Falloff shader. Maybe that was a mistake as maybe it makes the lighting too flat looking. Also to add to light on her face I used a small short ranged omni light about a foot in front of her face with no shadow setting. Same for her her one ankle as I liked the highlight that was there but it was not bright enough. My older R8 of C4D doesn't have Clothide. That came in later versions. I used a boxes around the posed nude figure and extruded faces, subdivided, and pushed and pulled vertices into place by hand. As you can tell Im not very good at it. I also did some slight burning and dodging in post in PS as well. Okay, I hope I hit the right button this time and it postes.


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