WIP - Conan in Battle - 02 by Thorgrim
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Description
Still working on this
Comments (6)
Antoonio
...that ground texture works incredibly good, but, what I'm truly missing here are the shadows and bumpmap on the ground. Poses are really well executed, I also like angle of camera. If you are playing with photoshop, adjust levels to give this more contrast.
mayhem
I agree- the poses are very dynamic and the textures of the BG are very detailed. I however would recommend a more dynamic camera angle to bring out those poses even more (ex: A low angle shooting up or angled slightly)
Dodger
I like the camera angle, I think it works very well. However I do agree with Antoonio (?) in that ground shadows and the requisite bump map would make this image truly stand out.
droyd
I really like what's happening here. Here's my thoughts> To me the strength of the composition is in the posing of the adversaries. I think Conan's pose is a little too static in comparison to them. If I'm reading the scene correctly he has dispatched two of the three and will be dealing with the third one in a second. Maybe turn his head toward the oncoming assailant so we see he is aware of him and is about to counter his attack. Or perhaps rotate his whole body toward the third attacker. On other technical points I think Conan's expression although good could be a little more dramatic, maybe open his mouth a little and show some gritted teeth or a snarl on the lips. Also I think his hair is not wild enuf for the action going on. One other thing that strikes me is it seems to me that the hill and mountain should be closer. Maybe as close as half the distance to the camera from were they are now. Just a few ideas, looking forward to seeing the finished work and I'm glad to see you doing a action scene, we need more of them here!
Thorgrim
Thanks guys for the input, I really appreciate it. Yes, your right the ground shadows do need to be intensified, I knew there was something that to me, was making the characters look a little like they were pasted to the background, that maybe the problem. The hair is a problem I'm working on and the facial expresion I'm still playing with as well. I really wanted the sword in Conan's hand postioned as it is in relation to the sky, but I can see what you mean, now that I've moved the running Orc more to the rear he really does need to look like he's more aware of him there.
saur
I agree with the comments, but in general terms is a very good dynamic scene. I am going to be pending to see the finished work. Nice job, my friend.