Sun, Oct 6, 4:17 AM CDT

WIP - Conan in Battle - 02

Poser (none) posted on Feb 15, 2002
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


Still working on this

Comments (6)


Antoonio

1:22AM | Fri, 15 February 2002

...that ground texture works incredibly good, but, what I'm truly missing here are the shadows and bumpmap on the ground. Poses are really well executed, I also like angle of camera. If you are playing with photoshop, adjust levels to give this more contrast.

mayhem

2:12AM | Fri, 15 February 2002

I agree- the poses are very dynamic and the textures of the BG are very detailed. I however would recommend a more dynamic camera angle to bring out those poses even more (ex: A low angle shooting up or angled slightly)

Dodger

2:16AM | Fri, 15 February 2002

I like the camera angle, I think it works very well. However I do agree with Antoonio (?) in that ground shadows and the requisite bump map would make this image truly stand out.

droyd

4:09AM | Fri, 15 February 2002

I really like what's happening here. Here's my thoughts> To me the strength of the composition is in the posing of the adversaries. I think Conan's pose is a little too static in comparison to them. If I'm reading the scene correctly he has dispatched two of the three and will be dealing with the third one in a second. Maybe turn his head toward the oncoming assailant so we see he is aware of him and is about to counter his attack. Or perhaps rotate his whole body toward the third attacker. On other technical points I think Conan's expression although good could be a little more dramatic, maybe open his mouth a little and show some gritted teeth or a snarl on the lips. Also I think his hair is not wild enuf for the action going on. One other thing that strikes me is it seems to me that the hill and mountain should be closer. Maybe as close as half the distance to the camera from were they are now. Just a few ideas, looking forward to seeing the finished work and I'm glad to see you doing a action scene, we need more of them here!

)

Thorgrim

12:03PM | Fri, 15 February 2002

Thanks guys for the input, I really appreciate it. Yes, your right the ground shadows do need to be intensified, I knew there was something that to me, was making the characters look a little like they were pasted to the background, that maybe the problem. The hair is a problem I'm working on and the facial expresion I'm still playing with as well. I really wanted the sword in Conan's hand postioned as it is in relation to the sky, but I can see what you mean, now that I've moved the running Orc more to the rear he really does need to look like he's more aware of him there.

)

saur

12:52PM | Fri, 15 February 2002

I agree with the comments, but in general terms is a very good dynamic scene. I am going to be pending to see the finished work. Nice job, my friend.


0 352 0

00
Days
:
19
Hrs
:
42
Mins
:
09
Secs
Premier Release Product
ALXN 2D Spooky Season Seamless patterns
2D Graphics
Sale Item
$13.99 USD 40% Off
$8.39 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.