Sun, Sep 29, 8:27 AM CDT

Rims

Blender3D Transportation posted on Mar 27, 2007
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Description


Modelled using the car rim tutorial in Blendermagazine 8 Rendered in Indigo 0.7 test 5 overnight at 1400*1100 with one mesh light that is lightning the scene from underneath. have a slight mirror finnish in the ceiling so the light gets on top too. Material for the rims are aliminium (al.nk) Other materials is just blender materials. All set in a box with black walls and a greyish floor. Post work in gimp using selective blur to get rid of the grain, adding border and text before rezising it and posting it here :)

Comments (4)


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auntietk

8:25AM | Tue, 27 March 2007

I like the way you lit this. Very nice!

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SpunkyMaMa

12:58PM | Tue, 27 March 2007

Interesting!

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haloedrain

10:36PM | Tue, 27 March 2007

I like the image style; the lighting, composition, layout, etc. are great. But I think it would be vastly improved if it didn't have obvious polygon angles in it--try turning subsurf up, maybe?

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KarmaSong

6:02PM | Sun, 13 May 2007

Excellent Blender work, rendering and composition! Bravo!


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