Mon, Nov 18, 8:48 PM CST

Pulp Catgirl, v.2.

Poser Illustration posted on Mar 28, 2007
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


I was aiming at a lurid 30's pulp magazine cover sort of look. I used the P7 preview renderer (with some postwork) because I couldn't get the lighting right in the render. (The jumpsuit was too shiny, for one thing.) I want to go back sometime and play around with some of the photoshop actions I've picked up, but it is kind of tedious trying to find which one gives me what I want. (Plus many of them work best if you just use IBL, or the default light.) I'm not sure whether I will bother reworking this image -- it was pretty much just a quick study to be submitted to the DAZ monthly members' challenge, and to give me something to play with photoshop with. I might try lightening it up a bit. I was pretty sick of the whole thing by the time I was somewhat satisfied -- I just couldn't get firefly (or the P4 renderer) to handle the textures and the lighting correctly. The background is actually the roof of Stonemason's "Ministry", and I scaled the catgirl down by 50% so she could fit up there on the beam. Thanks for the comments and advice. Final note: I ran it through one of Adam's postwork actions, and it really brought it to life. I made some final changes to lighten it up, and correct the muzzle flash.

Comments (15)


BAR-CODE

3:43PM | Wed, 28 March 2007

Yup much better IMHO .. and good flashes ;} Chris

)

Rutra

3:48PM | Wed, 28 March 2007

Pose works well, I think, and her expression is well achieved. This is an unusual POV. Her suit has a strange texture, probably because of the postwork. Strange that she's looking in one direction and shooting in two others. I know that before, in the 1st pic, i said it was too dark... but now there's too much light, I think. I think that in this scene the best would be a strong contrast shadow/light, like suggesting that she's coming out of the shadows into the light, where her enemies are (hey, this sentence just gave me an idea for an image...)

)

coyote255

3:49PM | Wed, 28 March 2007

AS one who remembers thos lurid pulps this is a pretty good render, the res/orange yellow color was typical of the genre. you did a good job of recreating the art of the time. Actually reworking migh take away some of the character abd flavor of the scene. Remember the art work of that era was far from perfect. Great work

)

JOELGLAINE

5:57PM | Wed, 28 March 2007

Pretty cool! Maybe a little contrast tweaking to increase the shadows a bit might help. That's a judgement call from you,though. The color saturation for the 'lurid pulp covers' is just spot on! It could only be better if you had a zepplin (IE free models out there, LOL) hanging outside the window! Looking top-flight!

)

fivecat

5:57PM | Wed, 28 March 2007

Good setting and point of view. Her position and expression are very dynamic, and your postprocessing worked well here. I agree with Rutra about her shooting being off from her line of sight. Maybe try having her pointing those guns at the camera. With that expression it would increase the intensity of the image imo.

)

pjz99

7:07PM | Wed, 28 March 2007

I see what's going on with the figure a lot better now, but you may want to try to darken the background - it's a difficult lighting problem if you're sticking with Infinite lights (from your forum post I suspect that's the case). The colors are bang on! I don't have any problem with where she's pointing the guns - it works pretty well either way. I can visualize a bunch of off-camera ninjas or pirates getting sprayed with bullets. If she were pointing the guns at the viewer that would be a good "I'm coming for you RIGHT NOW" composition, the current setup makes me think "I'm going to kill you last, and slowly!"

)

kobaltkween

9:21PM | Wed, 28 March 2007

nice action shot! what an interesting use of the ministry. the way her guns are pointed makes me think she has to face multiple opponents.

)

DarkPascual

9:48PM | Wed, 28 March 2007

Nice, you can see the details!!! Like this hot light, gives lot of intensity to the scene!!!

)

Greywolf Starkiller

10:03PM | Wed, 28 March 2007

NOW it looks better. I remember seeing some of the old pulp mags, and I did have old copies of Analog, though that was newer, 40's & 50's. Similiar though, and now this pic COULD have graced the cover of an old Analog magazine. :)

)

Bea

10:45PM | Wed, 28 March 2007

I think this is better than the other - which was good if a little dark :)

)

bantha

3:45AM | Thu, 29 March 2007

Much better. Great picture.

)

Tiari

10:58AM | Thu, 29 March 2007

This is bravissimo! My earlier comment on the first was the darkness, and NOW i can see all the hard work and detail! All the hard work gets lost in darkness before, but now its magnificent, sharp and very professional looking. Excellent my friend.

)

RandC

4:34PM | Thu, 29 March 2007

Bad Kitty!...I would of like to of seen it before you ran it through PS..I like the graphic style you used.

)

DapperMan

11:55PM | Thu, 29 March 2007

I'd actually like to see the muzzle flash a little more explosive, matching the fury and dynamics of the expression and pose. Could Adam's postwork actions accomplish that? (I've never heard of them/it.) I love the angle; it reminds me of some of my favorite Shirow Masamune illustrations.

)

dphoadley

12:56PM | Sun, 01 April 2007

Very good!


0 188 1

00
Days
:
03
Hrs
:
11
Mins
:
11
Secs
Premier Release Product
Eowyn Sci-fi for Dawn2
3D Figure Assets
Sale Item
$14.95 USD 40% Off
$8.97 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.