Space Walk #2 by AnAardvark
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Description
A Complete reworking of my previous image. I've replaced the astronaut figure with one which is a little more visible, added some stars, and changed the composition around somewhat.
In response to Rutra's comment -- I think what we are seeing is reflected light off of the main ship. I will go back and do a little more finessing -- I'm not happy with the look of the windows (I originally wanted an interior glow, and I did make the windows opaque since I didn't want to build an interior set. I probably need to composit versions with just the asteroid to prevent it having reflected light.)
I've just added a tiny amount of IBL, and lightened the blue pod slightly to represent light reflected from parts of the large ship which are off screen. (I don't think that the Firefly renderer is good for raytracing bounces off things which are off-screen.) I also darkened the windows.
[Added responses to some comments]
I agree about the stars -- I put them in because of comments about what people expect, but I might leave them out in the next space image I make. As to the shadows on the asteroid, unfortunately I just couldn't get them sharp enough. However, I can attribute it to varying albedo (amount of light reflection) due to differing sun angle. It turns out that lunar soil, at least reflects differing amounts of light at different angles. (I.e., it doesn't behave like a smooth surface would.) In any event, photos of real asteroids do show that sort of fading near the terminator (http://solarsystem.com/gallery/Asteroids/asteroid_0011.htm for example.)
I realized that the texture of the small pod was very different than the large ship, mostly because they came from very different designers (the pod is by Serfe at DAZ, and the big ship is by Davos at powerfusion3d.com.) Sometimes it doesn't work to mix-and-match vehicles or interiors (for example, Davos and Stonemason, though both are excellent, create very different feeling SF interiors), but I think that sometimes it does work. I liked the fortuitious difference in texture, between the worn and heavy-duty look of the large ship (a freighter, a warship?) and the more pristine look of the pod. I imagine that the pod is never used in an atmosphere, and has a lightweight fibreglass outer cover. Sort of like the difference in esthetics and appearance between a modern freighter and a police patrol boat.
Comments (17)
Rutra
Now that is excellent! A quantum leap from the first version! I like this a lot. All elements are very good. His pose, stretching out for life, dramatic. The only thing would be about the lights. In deep space there's no air and so shadows are pitch black, unless there's a second light source. The thing that puzzles me is that all the elements seem to have a second, very dim light source to the left of the image, except for the small ship on the right, which has pitch black shadows and no indication of a 2nd light source. But this is a very minor detail. Very good image.
giorgio_2004
Huge improvement from the first picture! Very good!
johnfields
While it is true that light in space is USUALLY omni directional you need to consider bounce light - in this case frome the astroid and the ships.Seems that the left side of the smaller ship should get a little fill from the astroid. This is leaps and bounds better than the prvious image - good work!
TheAnimaGemini
Yeah, much better. Oly whith the shadow. I agree. Excellent work . Well done.
kalon
I don't remember whether I commented the original, but I do recall the feeling of being overwhelmed. This is a much, much cleaner image and give the eyes definite focal points. I don't know what story you're depicting here, everything is subject to interpretation afterall, but now you've given me enough that it free's up my imagination to create any number of story lines to fit your image. That's a very, very good thing. Great improvement.
zorares
nice image except for the textures on the two ships. They don't match. The bottom looks really nice while the top one looks plastic.
Mondwin
Amazing and impressive image..bravissimo!V:DDD.Hugsxx
kobaltkween
i agree that this is a much cleaner composition, and that you're telling a more definite story with this image. very quietly tragic. you have a very stable composition (no dramatic angles or lines) except for the astronaut drifting away from his ship. your composition enhances the feeling of silent weightlessness. if you're going for realism, i think you should have kept the background black. i consulted some nasa images,and so far not one shows anything other than flat black in the background. then again, as some have already recognized, what people want in artwork often directly conflicts with reality but fits people's notions of what reality should be (e.g., visible laser beams traveling through space). so i understand if you chose to go for perception rather than reality. i agree with the comment about the top ship. just for future reference, if you're using poser 6 or above and you have a similar difference between textures, you can duplicate the light variations and such found in the bottom texture in the material room while retaining the primary texture. i'd suggest either starting with one of the rdna free rusty metal materials (found under poser 6 freebies) and adjusting from there, or posting the problem to the node cult forum (also at rnda). and i think your shadows look appropriate, considering there's probably at least more ship to reflect light back. after all, reflected light wouldn't be scattered or absorbed, so it would be even stronger. that said, the shadows on the asteroid seem a bit blurry. i don't think shadows blur at all with no atmosphere. though frankly, i think most viewers won't notice anything other than a striking and very well executed image.
JOELGLAINE
This is kick-ass. Compared to the first, this is light-years beyond. (lit.) Much MUCH more dramatic. Echos of Dave Bowman's famous space-walk from 2001:A Space Odessey resonate in your image. Fantastic work!
Sivana
Matter of personal taste. From my point of view, the stars are really not so bad and an unknowingly eye-candy. I mean, if someone is not searching for something on the image (as we do with the critique group) the viewers dont realize the stars really, but without the stars they would notice the dark. We only know the space with stars and so our brains are waiting to see stars. Thats my idea.
Greywolf Starkiller
I like it. Lighting in space is tricky to do, which is why I haven't done any space shots yet. Crits have already been mentioned. Implimenting some of them will improve an already strong image. ^_-
atilla39
This is much better.
dphoadley
Again I'm reminded of all those space classics. I don't feel competant enough to comment as to your improvements. My overall impression of this render is that it seems very realistic, with a beautiful sense of the vast emptiness of space. I've been SOOOOOOOOO busy with my PosetteV3 project, that I've gotten WAYYYYY behind in my comments. This is very good! DO keep up the good work. DPH
Anniebel
Nice improvement - you can just "hear" the silence LOL
pjz99
The asteroid looks excellent actually, nothing to worry about there. Overall I'd say this is a massive improvement, the composition has a lot more going for it in this version - the astronaut and the two ships angle against each other and pull the viewer into the center of the scene. You might still have some reservations about the stars but I think it's a good trade for realism vs. appeal. Nice sense of depth, especially with the asteroid.
DapperMan
This is dramatic, and wonderful in its simplicity. The difference in materials doesn't bother me except for the dome on the upper ship. Maybe it's just the colored highlight that makes it seem out of place. Part of me wants to see an indication that the spacewalker did indeed come from that ship, such as orienting the body more towards it, so it looks as if he did push/fly away from the craft. But that might be too contrived. It's a great idea, and i'd like to see what happens next.
KatesFriend
Elegant space scene which embodies the wonder of exploration as opposed to always battling nasties. All the while creating an air of mystery.