The question of what constitutes 'art' is a topic that is hotly discussed. Into this fray, I throw out my own perspective on the matter. First, I do not qualify any of my works as "art". I will relegate the term art (for purposes of this discourse) to mean: "something I would hang on my wall, or display in an art niche". In this regards, I am not sure I even have something I would hang in my office. Â
This does not discount the art of creativity, nor the art of mastery over the digital domain. There is 'art' to be found in everything. Grace, form, function, balance, symmetry, etc. An appreciative eye will notice the art that abounds in plenitude in the life that swirls about us.
I consider myself a technician. Although I own a plethora of 3d programs (Maya, Houdini, Max, C4D, Poser, Vue Infinite, and god knows what else), seems the program that I exclusively use is Bryce. To me, Bryce is the ultimate "artists" program. It can't do a darn thing really. To get realism or affect out of Bryce requires infinite tweaking. One might find a 100 tutorials on how to make ocean waves, and no 2 of them are alike. Â
I once had a commentor post a suggestion on my piece entitled 'Ambivalency', suggesting that I shoudl have made cambered edges. In any of the programs above, that is simple, just click the button and you have instant cambered edges. There are infinite controls over objects in the major programs. There are NO controls over objects in Bryce.  This is what makes Maya or Max so complex; they have controls over every aspect of object creation and manipulation you can think of. This is essential for professionals that need to model and create within a time frame.
I am not a professional. I derive the most enjoyment from trying to make Bryce do things that Bryce was never really intended to do. I will make cambered edges, it just takes hours and hours to do so. I like to take works that were created in Max or C4D and try to reproduce them in Bryce. Many are virtually impossible (such as works done by 'ges' (cinema 4 d renderosity gallery artist). If a person only familiar with Bryce gazes upon his works, they are mind-numbing in their complexity and beauty. Much of the "skeleton" aspects to his work are a very simple matter to create in C4d, using the array, twist, and bend functions. Â
Bryce has no such functions. That to me is it's joy. My greatest pleasure is to see a comment: "how in the heck did you do that in Bryce"?
I like to model or create simplicity. I like to take those things which are in the realm to re-create by any beginner, and enhance them to the ultimate level of presentation. I will take some spheres and throw them on a ground plane. We all can create spheres. But then I custom tweak the materials, set camera angles and FOV, I work extensively with lighting, and I am a stickler on rendering. I work hard to take the mundane, and try to make it compelling, yet doable by anyone. Â
Initially I noticed that everything about Bryce is pretty unrealistic. The terrains are awful. The stock materials are awful. When I started Bryce, I spent 6 months just to get a terrain to look 'photo-realistic'. (that is my goal in all my works). This led to mastering the terrain editor. Next was the materials, which lead me deep into the DTE. Armed with this knowledge, I notice that in most people's work, where the water edge meets land, they all had hard lines. This is not realistic at all. That was my next challenge. Next I noticed hard shadows---again, unrealistic--which lead me into the details of rendering. Â
Bryce is infinite. I have taken a few steps into that realm of Infinite Possibility. I do so by working exlusively on one thing at a time, totally absorbed in mastering that single aspect. My goal always is 'photo-realism', and I compensate my artistic lackings with what little technical acheivements I have acquired.  To me, scale, lighting, and rendering is everything. If I ever evolve into being an 'artist', those skills will have to be present regardless. Until then, enjoy my spheres! :)
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Comments (16)
neoexcello
Beautiful. Reminds me of the layers of lab-grown bismuth crystal.
destinys_something
Wow the detail is so good they look real. The cube is incredible. Also I love the marble floor tile backdrop. I would like that in my home lol. The small spheres are very pretty (although for me, having multiple numbers of 1 object detracts from the complexity of an image as I always assume its simply a matter of clicking and pasting in some more)! Your image though is pretty damn incredible. I dont know how you manage to get it so life like!
artposer
Very Nice lots of paatience waiting for that to render LOL
melevos
excellent render!!!!
ThomasMacCallum
excellent image, so much to look at in such a simple scene
cmaupin
Spectacular material! The composition of the image is very nice. The use of lighting and reflective surfaces makes this a great render.
JupiterMoon
A stunning work, fantastic lighting, excellent models and layout! Well done! JM
wild_roses
I have looked at your other gallery works and this would be my favorite to date because it is so real & beautiful. I like how you have taken very hard and "sharp" objects and presented them in a manner that makes them almost soft and feminine. I dont know if it was difficult to do but you must have a lot of patience to render for so many hours!
Sexything
I just loveeeeeeeeee it, the floor looks amazing. Everything about it looks great and I am inlove with it. very long render time though lol I don't have the patience for that, I am glad you do though;) Keey up that wonderful work.
skiwillgee
Nice toys. Great render.
wawadave
awesome!!!
Valerie-Ducom
Oh yes, so impressiv work and excellent color and composition !!! Other fantastic work from you :)
LENK911
I CAN'T BELIEVE THIS. WHAT FANTASTIC WORK. EACH LITTLE CUBE IS SO DIFFERENT. DID YOU HAVE A TON OF TEXTURES? I LOVE THE DIFFERENT VARIABLES IN EASH ITEM. THE COLORS AND SHADOWS. I NEED METALLIC TEXTURES ESPECIALLY A STRONG BRILLIANT GOLD. DO YOU KNOW WHERE I CAN GET THEM?
SavantNoir
I only use one texture for all "shiny" metals....Standard Bryce Common Metals "Pewter". Whatever color the end result may be, it always starts off with that one texture. From there I multi-channel it and start tweaking. But on a whole, I am actually more diverse......when considering everything I have ever done with metal, I have used 2 metal textures! lol. Pewter and Iron. (come to think of it, I have only ever used 2 terrain textures, and 1 water texture). Keeps things simple, I guess. :) Thanks for inquiring.
IO4
The lighting is fantastic.The metal textures are amazing - I could look at them for ages. Superb work:)
Thelby
This came out Great. I like all your displacements on the materials has a real feel to it. Nice IBL, too, which one did you use on this??? 10 +++++