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Controlled Disintegration (2)

Vue Science Fiction posted on Apr 07, 2007
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Description


Thanks for comments in previous pictures! Here's the 2nd version of this pic. Thanks to the Critique Group by providing some good hints and suggestions! And, for those who didn't see the 1st and dont want to go to my gallery to see it, here's a copy+paste of what I wrote there. "Here's another perhaps strange idea, also done pretty quickly. Disintegration is a recurrent topic in sci-fi. Another recurrent topic is teleportation. Another one is mind control over matter. Here I tried to join all three concepts in one. How would it be if our mind would have such control over our body that we could control it's disintegration, move the pieces and join them again somewhere else? Here we see the 1st part of the process, maybe I'll return to the theme to show the 2nd part (her reassembly). Posed in Poser, imported into Vue where I "sliced" her arm using boolean operations. During this process, I discovered that Vue hates boolean operations with Poser imported objects. I had over 20 crashes until I decided to bake the parts that I was going to operate. The other operands were simple primitive cubes (which I also had to bake because Vue kept on crashing)." Postwork for glow, sky and frame. Background is the Andromeda Galaxy, the closest galaxy to our own. The idea behind is: when we can do this to our body, we are already not far from reaching this galaxy... Thanks for watching!

Comments (28)


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irakika

1:00PM | Sat, 07 April 2007

Very nice work, good pose, lighting and nice background!

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djartis

1:07PM | Sat, 07 April 2007

i like it, cool job on this, and others your jobs, cool!

BAR-CODE

1:07PM | Sat, 07 April 2007

Well allmost perfect .. when you use the glow .. cut the pieces out, piece by piece ..even the overlaping one's ..then all pieces have complete glow.. now i can see the parts linked together have no glow between them.. does this make sense ? Chris

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Rutra

1:08PM | Sat, 07 April 2007

Good point! Have to fix it! Thanks!

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Sanderson

1:11PM | Sat, 07 April 2007

holla, that is well done.

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JOELGLAINE

1:19PM | Sat, 07 April 2007

Very cool! This looks better. Dynamite render!

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lemur01

1:26PM | Sat, 07 April 2007

Looking good.

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fivecat

1:42PM | Sat, 07 April 2007

I like her look of concentration as she disintegrates, and the lighting is well done. Nice futuristic image.

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Burpee

2:04PM | Sat, 07 April 2007

The lightng is much more dramatic here. I'm not sure that the glow was that necessary for the hand as I liked it as it was. The background really stands out here.

kenernest63

2:37PM | Sat, 07 April 2007

by kenernest63 (online now) on Apr 7, 2007 2:35:18 pm [homepage] [delete] The face and eyes look great, what a difference. I agree with Burpee, perhaps reduce the glow about the hand and fingers themselves. I do not know if you have Photoshop, but I will go ahead and give you an idea. Make a Duplicate layer of just the arm section, hit it with a high, very high gaussian blur and pull this layer beneath the original arm layer. You can adjust the opacity level up and down to suit how much of a radiance you like. Now you have a bright, transparent light source emanating from all about the different pieces of the fore arm. Ken

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Rutra

3:26PM | Sat, 07 April 2007

After the comments of Burpee and kenernest63, I reduced the glow of the hand and arm a bit. I had enhanced it because the background on the 2nd version stands out much more than the one of the 1st version, so I had also to make the hand+arm stand out more. But I probably wasn't subtle enough, so now I changed it slightly. Thanks for the comments!

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RBlue

4:04PM | Sat, 07 April 2007

Surreal effect. Nice job. Could make a great album cover.

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richard57

4:16PM | Sat, 07 April 2007

very excellent+5!!!!!!

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bpclarke

6:23PM | Sat, 07 April 2007

I missed the first one, so had to see it to compare. This is excellent! I really like the idea you had to create this. Superbly done. Bunny

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Bea

8:34PM | Sat, 07 April 2007

I think the improvements are excellent. Well done :)

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Greywolf Starkiller

9:22PM | Sat, 07 April 2007

Nice symbolism. Do we REALLY want to go to Andromeda though? After all, the Kelvins are there, and they have a nasty habit of turning people into polyhedrons. :) Seriously, well done!

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TheAnimaGemini

9:23PM | Sat, 07 April 2007

Looks much better for me. Just whit the hands i agree whit Burpee. Excellent work at all.

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johnfields

9:54PM | Sat, 07 April 2007

Way above my head - I really like it tho!

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chrissy16

8:11AM | Sun, 08 April 2007

Beautiful work!!Happy Easter !!!!!!!

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Tiari

4:50PM | Sun, 08 April 2007

personal preference warning lol....... i'd just like her to be less orange. Otherwise the work is outstanding. I do agree with breaking up the arm peices for the glow, otherwise fantastic.

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Anniebel

6:43PM | Sun, 08 April 2007

Cool concept, missed the first, but this looks great.

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Antonio57

7:10PM | Sun, 08 April 2007

Splendid realization!!!!!!!!!!BRAVO

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drifterlee

7:47PM | Sun, 08 April 2007

This is really creative! I would not know how to slice the arm except in postwork.

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kalon

8:17PM | Sun, 08 April 2007

I really, really like this image. Wonderful job!

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giorgio_2004

5:18AM | Tue, 10 April 2007

There was not much to improve in the original version, but you managed to do it anyway. I love this effect very much!

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dphoadley

5:19AM | Fri, 13 April 2007

Very good, veryu good indeed. DO keep it coming! Must be awful, to fall apart like that. ;=) DPH

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Xanthmann

7:29PM | Thu, 19 April 2007

Very freaky!!!!!

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ArtPearl

9:40PM | Fri, 20 April 2007

Nice surrealistic picture. I like the concept and I like the execution. The pose and the position of the figure.(except,perhaps the left eye?). Her expression is a bit neutral - I would have thought she would have a slight frawn,as though she realy needs to concentrate on what she is doing. But maybe it is a realy easy thing to do by then? It reminded me a bit of the Salvador Dali picture "Raphaelesque Head Exploding" (http://dali.urvas.lt/page23.html), except he has references to the past and you are looking to the future. I wonder if it's possible achieve most of the "surgery"in poser by using transparancy maps. Cant do it where there is a large shift, but has the advantage of having partial transparancy in places so it looks more as a continuous process. May also save some of the crashes in vue.


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