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Camilla

Poser Portraits posted on Apr 08, 2007
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Description


Hmmm. First shot at doing a portrait style image. It's harder than it looks. The lighting styles are VERY different from those used in action shots. This is Camilla from The Hunter and the Hunted for Aiko 3 by AGentleMuse. She is a character I'm using for one of the Shadow Hounds. As an Ex-vamp, with her VERY pale skin, she was a REAL be-otch to light properly. I used Ambient Occlusion and Sub-Surface Scattering in this image, and while I still have a LOT to learn in regards to lighting, I'm rather pleased with this so far. :) DAZ: Saphire Fox Hair, Aiko 3, Shadow Dancer, R'osity: THATH for A3, Gun from Time Prisoners 3, Background prop from DM Greywolf (Now puncture my ego and help me make it better!)

Comments (28)


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msebonyluv

7:59PM | Sun, 08 April 2007

Wow this is amazing!! A lovely woman with a big gun!! Gorgeous work!!

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kalon

8:05PM | Sun, 08 April 2007

Sorry Greywolf... No ego puncturing here, this is fantastic. In my opinion you did a phenomenal job with the lighting. (But then my ego takes quite a few bruises in that area too). Great expression, great pose - figure and hair. Nothing but kudos from me!

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fivecat

8:28PM | Sun, 08 April 2007

You did a good job of lighting a difficult subject--super pale skin with dark clothes and hair. Easy to blow out the skin or lose all the shadow details. Nice pose and composition. I like your choice of background -- it's appropriate to the subject without a lot of distracting detail.

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drifterlee

8:29PM | Sun, 08 April 2007

I like the character a lot!!!!! She's almost too sweet to weld that big gun!!!!!

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zollster

9:07PM | Sun, 08 April 2007

well the second i looked at the pic i thought vamp..so that comes across well :D. theres a light coloured rectangle on the right hand side of the pic that i dont think belongs there. i dont like the texture of the front of the gun. to me it looks like foam - like a kids toy gun

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OrphanedSoul

9:11PM | Sun, 08 April 2007

Well done!

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SoCalRoberta

9:34PM | Sun, 08 April 2007

This is really well done :)

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JOELGLAINE

10:09PM | Sun, 08 April 2007

SSS and pale skin doesn't work very well. You got a pretty good balance, I suppose. I agree about the gun muzzles. To matte looking and I think paer of the problem MIGHT be the posing of it conveys no weight. The hand should grip it stronger, the shoulder should sag a little under the burden. Even if she's super-strong, the human brain shouts the gun's made from plastic and weightless because of her handling of it. Overall--It's a wonderful start off into unfamiliar territory for you and a top-drawer render! I REALLY like it a lot!

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kobaltkween

12:14AM | Mon, 09 April 2007

i think she came out beautifully. i was going to post to the thread you had asking for advice, but you've achieved a softer paleness than i ever have in poser, and i think it's just about perfect. you might tone down the redness a bit, and go a bit more towards a green, yellow or blue in that sss since she's an ex-vampire (how in the world does that happen?). you might also use that texture on her shirt as a displacement and bump map at light strength, with maybe a touch of noise added. not knowing weapons, i can't say much about the muzzle, but it does look "off." i can say you should probably try some ambient occlusion on those barrels, zoom in your shadow cam, or raise your shadow resolution. you know something funny? with that texture, sapphire fox hair does looks kind of like paradise hair unbound. and her skin is amazing. i think you did a marvelous job of depicting your character, and absolutely mastered a new format.

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Bea

1:05AM | Mon, 09 April 2007

The only thing that I don't like about this excellent picture is the teeth :( I don't use poser so I can't really suggest what to do. I do know that in DAZ Studio there are a couple of shaders that would just make them look more realistic :)

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richard57

2:42AM | Mon, 09 April 2007

wonderful work!!!!!!!!

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lemur01

3:11AM | Mon, 09 April 2007

I agree with everyone about the job you've done with the lighting, it looks great over the whole image. Even the weapon barrels (i've seen non-reflective metaling that looks very similar IRL) But now i'm going to go against the flow a bit and suggest the face looks painted. Which is fine if that is what you are going for. Cobaltdream hit it right by saying it was too red but i'm at a loss as to how to help you light it to get a more realistic skin tone because i'm still on P4 with non of the fancy do-dads. Personally, i think it looks great as is, but if you are going for more realistic skin then i don't think you've hit it yet.

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AGentleMuse

3:30AM | Mon, 09 April 2007

I think the lighting is fantastic and Cam with it!! Terrific work!!

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FS

4:06AM | Mon, 09 April 2007

Great render and lighting!!Excellent work!!

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Antonio57

4:11AM | Mon, 09 April 2007

Excellente image!!!!! BRAVO

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Rutra

4:16AM | Mon, 09 April 2007

This looks good, specially for a 1st try. My main crit goes to the mouth area. This is what immediately grabbed my attention. The teeth in the inside, molars, etc, have too much light. The teeth texture seems a bit plastic. Also the lipstick doesnt seem to fit well the lower lip geometry, specially visible in her left side. There seem's to be light coming out of her nose. The 2nd thing that grabbed my attention was the outfit texture, it seems to lack some bumpiness. Looking forward to see the 2nd try! :-)

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ti-lou

4:59AM | Mon, 09 April 2007

SHE'S VERY BEAUTIFUL,READY FOR THE FIGHT, GREAT WORK. BRAVO

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kuerbote

8:34AM | Mon, 09 April 2007

Nice closeup render, she's a little on the Vampy side ain't she?

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Greywolf Starkiller

10:26AM | Mon, 09 April 2007

Yup. In the story of the Hounds, vampirism was found to be caused by an alien virus. In the 27th century, it can be cured, though the cure is a painful one! I'm going for realism here. Anything I learn in the portrait attempts, can be used to make the characters look better in action as well. Will post a second try after I get some time to follow all the suggestions. Thanks for the crits!

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Anniebel

12:06PM | Mon, 09 April 2007

Cool image. Your lights are nearly spot on, agree about the gun, looks a bit plasticy

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DennisReed

12:27PM | Mon, 09 April 2007

Superb work with subject & lighting! Bravo!

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Tiari

3:49PM | Mon, 09 April 2007

I'm finding a lot of your artwork (which I'd not really seen before the crit group) really groovy. Its very stylized, and this is no exception. The only thing that could add to it (and i do mean IMO the ONLY thing), is a little shadow to the teeth (where the lip meets teeth in view) to give the mouth more depth. But thats about it.

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DarkPascual

7:32PM | Mon, 09 April 2007

Great expression and light!!! Beautiful setting

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Greywolf Starkiller

9:23PM | Mon, 09 April 2007

The funny part? I had Ambient Occlusion turned on, but raytracing turned OFF! Without raytracing, I read that Ambient Occlusion won't work. :) What a dummy I be!

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pjz99

5:50AM | Tue, 10 April 2007

Hey, how do you know until you try it yourself! :) My only real concern is that side of her neck towards the gun - there seems to be quite a bit of light coming at it, but I can't imagine from where, because there's a big honkin gun where the light would be coming from. I expect that's because the hair is set to not cast shadows. If you're concerned about render time due to raytraced shadows (and they can add a lot of render time) Ambient Occlusion doesn't need raytraced shadows to work, just in the render settings; so depthmapped shadows should be OK. Aforementioned big honkin gun looks very cool and I like the way she's interacting with it - god, that sounds awkward.

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giorgio_2004

9:38AM | Tue, 10 April 2007

It's a very nice portrait! The contrast between her "innocent" looks and the BIG GUN is the first thing that strikes me. Great texture on the suit!

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CrimsonDesire

8:04AM | Thu, 12 April 2007

Wow she looks tough an' kools an' she's luggin' around some serious hardware as well, awesome ^^

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dphoadley

2:06PM | Sat, 14 April 2007

I've commented on this image before, and I stand by what I said on those previous versions. DO keep up the good work. DPH


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