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Suburbia

Vue Atmosphere/Mood posted on May 20, 2007
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Description


This was a fun image,it turned out the way I wanted, it started out as a Vue doodle and progressed from there. The buildings are created using terrain's Pipes are Vue primitives, the barrels and cart came with Vue, the chair and cinderblocks modeled by me. Thanks

Comments (11)


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Mondwin

4:16AM | Mon, 21 May 2007

Awesome and brilliant work..bravo!:DDD.Hugsxx

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kalon

7:20AM | Mon, 21 May 2007

The shadows against the wall are wonderful and the items along the wall have a very good grungy look. The ground looks too clean comparatively and the sky seems a little faded out. Not saying that skies are not sometimes that pale grey, but it doesn't seem to fit with the amount of light or that fluffy cumulus cloud. But mind you, this is not a professional meteorologist opinion. Love the chair. Good doodling!

BAR-CODE

7:38AM | Mon, 21 May 2007

looks like you had fun :} But the one thing i dont realy like is a "Vue original" :} hahaha, the barrel texture looks screwed around.. the top Chris

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zollster

9:11AM | Mon, 21 May 2007

it looks a little washed out to me :)

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Sivana

7:51PM | Mon, 21 May 2007

Just missed your images :-) I think its a very good image and the "empty street" is very interest and seems "strange". I like this scene much!!

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TheAnimaGemini

3:47AM | Tue, 22 May 2007

Very simple and very wonderfull. Great scene. Simplistic are sometimes the best.

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ArtPearl

11:59AM | Tue, 22 May 2007

The repeating simple shapes make for a very strong design. It just needs...something,even small, to form a focal point and make it into a really good statement.

Finister

2:40AM | Wed, 23 May 2007

Great modeling!!

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SoCalRoberta

9:57PM | Wed, 23 May 2007

I really like this. The grey,bright sky reminds me of summers in the San Fernando Valley.

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bantha

1:31PM | Sun, 27 May 2007

For a simple doodle it's very good. But why is some kind of stone in the windows?

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Elcet

3:15AM | Mon, 19 May 2008

This is a very original way to create some BG elements, mostly by using textures applied to simple primitives… But it works!


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