First stage of Kalaenia by jsandoval
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Description
Modelled, assembled and rendered in Bryce 4.1
This is the first stage in the building of Kalaenia city,
it will have some more structures.
Greyscale to Height (G2H) modelling based on vector drawings in Illustrator, about 1400 objects.
Mostly procedural textures, with exception of main rocks and containers. Postproduction in Photoshop (just levels, blur and noise). Sky from stock image.
Most work was done in a Pentium MMX 233 / 128 MB RAM, then copy the
93 MB file in a Pentium III 800 to tweak textures and lights.
Comments (8)
orsillo
Very nice and your working on a 233 ouch ;-)
Eugenius
Very nice! Love the detail work.
peejay
You should be very proud of this. Excellent work
zfigure7
This is fantastic, love the scenary and the well-put modelings.... Definitely A 10....
Clae
very myst-ish... which i like very much... really enjoy the rock column... well done
Wappen
Exellent work, very good modeling and textures!
Ionah
Nice image.Nice textures
Selgan
Excellent work. Hope you will earn anough money modelling such scenes to buy a brand new computer. :)