First stage of Kalaenia (closer view) by jsandoval
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Description
Modelled, assembled and rendered in Bryce 4.1
This is the first stage in the building of Kalaenia city,
it will have some more structures.
Greyscale to Height (G2H) modelling based on vector drawings in Illustrator, about 1400 objects.
Mostly procedural textures, with exception of main rocks and containers. Postproduction in Photoshop (just levels, blur and noise). Sky from stock image.
Most work was done in a Pentium MMX 233 / 128 MB RAM, then copy the
93 MB file in a Pentium III 800 to tweak textures and lights.
Comments (5)
firefly
This is awesome. It looks more like a photograph off of a movie set than a bryce painting! Incredible!
roobol
This is incredibly good, terrain modelling pushed to its limits. Well done.
Lloyd22
I've been using Bryce, and I have no idea how the hell you've done this??
Assassin
Interesting arhitecture;very cool pic!
mabi
Wow! Great stones and water.