Aftermath of War .. Charred Remains by three_grrr
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Description
Another collection of Apo flames, blended well, and then baked too long in PSP8, thus the charred remains.
Asmar is still too toxic for anyone to land on after the War in sector aR723-51. A small robotic craft with a camera was sent in to view the surface in the area of the Great Preservation Reservations. Only a few charred remains of the larger woody vegetation remain. Nothing moves, just a few wisps toxic vapors, some dust dances in the light cast by still burning moons. We do not know yet what remains elsewhere.
Comments (48)
pinktwister
Great creation!!!
annie5
Stunning Apo flame..great efects! Fantastic fractal work :)
Hendesse
Superb composition, fantastic colors and design!!
mamabobbijo
How devastatingly lovely. Such a sad tale.
drag
You ever thing about writing science fiction. Another cool picture Rita and story line.
jocko500
super looking
pops
What a fantastic imagination and image-this is gorgeous
JillianElf
This is a stunning piece of work, and please remind me to put on a vapor suit before decending...although I do believe the beauty above might be worth the risk! You keep baking, the results are delicious!
thevolunteer
I tell you, you are so talented. Great story to go with a great creation. I really like this. Aloha
Richardphotos
excellent scifi creation Rita
Kelena
wonderful image:)
rainbows
Such beauty in this incredible work Rita. I stand in awe of your talent. Sublime work. I love it. Hugs. Diane.
chimera46
I concur with cole4965, great stuff, even if it's not what you intended.
erlandpil
Just beautifult erland
MountainHawk
Very imaginative piece...well done!
madcatter
A very creative composition and an interesting explanation of what we are seeing. A pity so much was destroyed, but sometimes better things come of destruction..........
dtp
like the story love the work
KaToFel
Not sure if/how we want to handle this situation: One possiblity would be to stop the war in sector aR723-51, or better process it, if a SIGPIPE occurs ? This would involve more testing, since I've heard strange signal trap behavior on some platforms. We need to test this signal trap stuff on all flavors of the enhanced charmed-particle signals in some of the many events we see. Right?