The Quest of the Ranger: Hagar 1 by HighPriest
Open full image in new tab Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
Description
So about time I post something new. I don't apologize for putting time and more into my renders. In this image I expanded on a character I created a week or two ago (I forget). I took him into Zbrush for further modifications and did some work on the facial tattoo to give a more authentic medieval ink appearance (the old inks could not hold a crisp edge for long, even worse than grandpas Naval tats). Gave him some hair, or at least bangs, haven't come close to mastering hair in Maya yet but this was good enough for my intent. I started working on some original models and was going to make a new ranger outfit. I eventually realized Wildenlander is perfectly fine for an archer if I just removed two of the shoulder pads that interfered with his ability to use bow and 2 swords with any realism. So the other models I created will be saved for other characters. I made my own textures as you can see so I didn't do any postwork to the figures so you could see how they render. Overall pretty happy how these turned out and better yet no one has this character or texture set but me. How's that for originality. Still have some plans for it though. I'll get into that in the the next image.
HP
Model: "Hagar" for M3 Zbrush modified morphs and textures by HP
Outfit: Wildenlander for M3 by Luthbel
Textures: Wildenlander "Earth" texture by HP
Hagar Textures by HP
Setting: "The Edge of the Deadre Forest" by HP