Fri, Nov 22, 1:50 AM CST

Explorer

3D Studio Max Science Fiction posted on Nov 03, 2007
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


This is my first attempt at sub-division modeling. It has been rigged with bones so that it can be posed. The materials are not very good as the body became so complex that when I tried to use the UVW Unwrap it would have taken far too long to sort out, so in the end I took the lazy way out and just wrapped the whole thing in a single texture. But still, it was a good learning experience and has now taught me to be a lot more careful when doing the modeling to think about how it will be textured.

Comments (16)


)

Predatron

11:53AM | Sat, 03 November 2007

Very nice work, well done

)

Brian S.

11:56AM | Sat, 03 November 2007

Really cool

)

ragouc

1:04PM | Sat, 03 November 2007

Cool model. Great picture. Well done.

)

Joko-Style

4:26PM | Sat, 03 November 2007

excellent model!

)

NefariousDrO

8:12PM | Sat, 03 November 2007

Wooooowwww! That's really cool!

)

DocMikeB

9:37PM | Sat, 03 November 2007

Great mech model, very detailed and well done! Five Stars!

)

MarkHirst

7:31AM | Sun, 04 November 2007

Very nice modelling. I dread that UVM mapping bit too, and unfortunately I tend to model with it in mind.

)

Khushrenada

11:42AM | Sun, 04 November 2007

sod me sideways:) that looks real:) great work:)

)

deci6el

10:14PM | Sun, 04 November 2007

First off, really nice model. Very nice sense of proportions. I think the short focal range in this case is making your vehicle look very small. In fact, it looks like I'm looking at a photograph of a real model but a 1/4 inch scale model. If you were going for that look, well done. But if its supposed to be huge I would recommend opening up your DOF.

)

vertexpuller

3:38AM | Mon, 05 November 2007

You are exactly right, when I first rendered the image I thought the same thing in that it just looks like a toy model. I put it down to the texturing and low level of detail on the vehicle. When I get some spare time I'll try rendering it again and change the DOF. Thanks for the advice deci6el :) I might even have a go at tackling the texturing issue again.

)

gattone_blu

4:47AM | Mon, 05 November 2007

Very very excellent work. bravissimo

)

gmvgmvgmv

4:49AM | Mon, 05 November 2007

Nice modeling - it looks functional as well as being aesthetically appealing.

)

RETIRED

2:11PM | Tue, 06 November 2007

Really kool! you should work on the texturing a little more, then market the neat critter. :-))

Demian3D

5:38AM | Wed, 07 November 2007

The modelling work has good looking. If you want to look huge, add to your scene some element of reference of real life, like a person o trees.

)

maxxxmodelz

1:16PM | Wed, 07 November 2007

I like it! Cool robot. I think the texturing came out fine, especially the ground surface, despite your difficulties with unwrapping.

)

artgum

10:15PM | Sat, 10 November 2007

Quite a cool little guy- I'd love to see him animated.


0 212 0

00
Days
:
22
Hrs
:
09
Mins
:
24
Secs
Premier Release Product
Bohemian Highwayman for G8M
3D Models
Top-Selling Vendor Sale Item
$16.50 USD 40% Off
$9.90 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.