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Explorer

3D Studio Max Science Fiction posted on Nov 03, 2007
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Description


This is my first attempt at sub-division modeling. It has been rigged with bones so that it can be posed. The materials are not very good as the body became so complex that when I tried to use the UVW Unwrap it would have taken far too long to sort out, so in the end I took the lazy way out and just wrapped the whole thing in a single texture. But still, it was a good learning experience and has now taught me to be a lot more careful when doing the modeling to think about how it will be textured.

Comments (16)


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Predatron

11:53AM | Sat, 03 November 2007

Very nice work, well done

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Brian S.

11:56AM | Sat, 03 November 2007

Really cool

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ragouc

1:04PM | Sat, 03 November 2007

Cool model. Great picture. Well done.

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Joko-Style

4:26PM | Sat, 03 November 2007

excellent model!

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NefariousDrO

8:12PM | Sat, 03 November 2007

Wooooowwww! That's really cool!

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DocMikeB

9:37PM | Sat, 03 November 2007

Great mech model, very detailed and well done! Five Stars!

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MarkHirst

7:31AM | Sun, 04 November 2007

Very nice modelling. I dread that UVM mapping bit too, and unfortunately I tend to model with it in mind.

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Khushrenada

11:42AM | Sun, 04 November 2007

sod me sideways:) that looks real:) great work:)

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deci6el

10:14PM | Sun, 04 November 2007

First off, really nice model. Very nice sense of proportions. I think the short focal range in this case is making your vehicle look very small. In fact, it looks like I'm looking at a photograph of a real model but a 1/4 inch scale model. If you were going for that look, well done. But if its supposed to be huge I would recommend opening up your DOF.

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vertexpuller

3:38AM | Mon, 05 November 2007

You are exactly right, when I first rendered the image I thought the same thing in that it just looks like a toy model. I put it down to the texturing and low level of detail on the vehicle. When I get some spare time I'll try rendering it again and change the DOF. Thanks for the advice deci6el :) I might even have a go at tackling the texturing issue again.

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gattone_blu

4:47AM | Mon, 05 November 2007

Very very excellent work. bravissimo

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gmvgmvgmv

4:49AM | Mon, 05 November 2007

Nice modeling - it looks functional as well as being aesthetically appealing.

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RETIRED

2:11PM | Tue, 06 November 2007

Really kool! you should work on the texturing a little more, then market the neat critter. :-))

Demian3D

5:38AM | Wed, 07 November 2007

The modelling work has good looking. If you want to look huge, add to your scene some element of reference of real life, like a person o trees.

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maxxxmodelz

1:16PM | Wed, 07 November 2007

I like it! Cool robot. I think the texturing came out fine, especially the ground surface, despite your difficulties with unwrapping.

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artgum

10:15PM | Sat, 10 November 2007

Quite a cool little guy- I'd love to see him animated.


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