Thu, Nov 28, 1:37 PM CST

Glassy one

Cinema 4D (none) posted on Mar 16, 2002
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Description


Test render with a glass material wich I think is getting quite close to a realworld glass. I used Bhodinut fresnel in transparency and reflection channels. How does it look?

Comments (7)


nixworks

10:24AM | Sat, 16 March 2002

looks GOOD, try to put some objects to refract

)

seraph135

5:05PM | Sat, 16 March 2002

Looking real good. You should turn off specular highlights from your lightsources. Those tiny white dots on the surface of the glass are unrealistic. In real life reflective surfaces actually reflect real lightsources. Specular highlights in the computer are just used to fake the reflection of a lightsource. Try adding some self illuminating planes/objects that will look like real lightsources when reflected/refracted. Your material looks great so far, but like Nixworks said, you need a something else in the scene to make it look more real.

)

Erik0815Erik

5:51PM | Sat, 16 March 2002

Looks realy great ... put something there to see the reflections - how about posting the settings? :-)

)

Delrino

3:53AM | Mon, 18 March 2002

wow...very good material...i'm interested in the settings, too....and hey, very good idea to put rendertime and system in upper left corner!

MasterAtWork

7:48AM | Wed, 20 March 2002

hey I know that tute! excellent render, nice choice of 'jello' style material.

Funkee_Munkee

2:29AM | Thu, 21 March 2002

if youre making it transparant, then you should extend the hollow bit from the end of the tap alll the way down the neck

jberg

5:28PM | Mon, 03 June 2002

nice glass. Dude, you need more ram.


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