Glassy one by vhautala
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Description
Test render with a glass material wich I think is getting quite close to a realworld glass. I used Bhodinut fresnel in transparency and reflection channels. How does it look?
Comments (7)
nixworks
looks GOOD, try to put some objects to refract
seraph135
Looking real good. You should turn off specular highlights from your lightsources. Those tiny white dots on the surface of the glass are unrealistic. In real life reflective surfaces actually reflect real lightsources. Specular highlights in the computer are just used to fake the reflection of a lightsource. Try adding some self illuminating planes/objects that will look like real lightsources when reflected/refracted. Your material looks great so far, but like Nixworks said, you need a something else in the scene to make it look more real.
Erik0815Erik
Looks realy great ... put something there to see the reflections - how about posting the settings? :-)
Delrino
wow...very good material...i'm interested in the settings, too....and hey, very good idea to put rendertime and system in upper left corner!
MasterAtWork
hey I know that tute! excellent render, nice choice of 'jello' style material.
Funkee_Munkee
if youre making it transparant, then you should extend the hollow bit from the end of the tap alll the way down the neck
jberg
nice glass. Dude, you need more ram.