Vaygr Interceptor Sqdn (homage to Homeworld2) by ThePinkus
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Description
An Interceptor Sqdn rush forward to establish a fighter screen as the Carrier Group (a Carrier escorted by two Assault Frigate) proceeds toward its objective...
Rendered in C4D with GI, Sky and Pyroclastic. No Postwork.
The halos from the ships' engines are obtained using volumetric lights.
These models are from the Homeworld2 game, reworked in Lightwave by Fabio (thank You!) and imported into C4D. They came out just perfect, with wonderful textures correctly mapped. I used an import scale of 2 and meters as units (the resulting dimensions are realistic-to-large, I think, a good approximation to begin with).
You can DL the models for free at Lightwave Goup v3 (http://www.lwg3d.org/v3/index.php).
BTW, for me it was interesting to experiment the combination Pyroclastic-Sky. To have both rendered I embedded the Interceptors' trails in a cube with the Pyroclastic Volumetric shader tag. The enviroment object was used for the Sky shader, and You just can't have two environments in a scene ;^)...
Thanks & Regards!
Stefano
Comments (18)
DocMikeB
Very cool sci-fi image, friend... 5 Stars! Complimenti, una scena molto dinamica ed interessante. La serie di Homeworld è una delle mie preferite, ottimo lavoro con i modelli ben rilavorati in LW!
Geophree
INCREDIBLE! You will go far in this business. :)
sim3344
Great work!!!!!
TheBear005
Nice work!!
Ourias3D
Superbe image de scifi, du très bon travail !
JCD
Very impressive image - I love the ship designs and the jet wash is very well executed. Kudos!
thecytron
Very impressive conceptual design modeling! Awesome rendering!
Rogervd
Great looking scene.
Danceswithroos
Wow Stefano! The smoke trails look awesome! Brilliant work mate!
ThePinkus
Thank You all, folks ;^)! Concerning the trails (which were the main focus of this experiment!): each fighter has a particle emitter in its tail, actually reproducing the shape of its nozzle. Also it has a turbulence and, more relevant a spot light. The latter is pointed backward and it affects just the pyroclastic particles of the corrisponding emitter (scene panel: include mode, the said emitter). I used an inverse square decay (radius 100m) with a red-yellow hue (=15). I think this decay profile, combined with the hue, results very effective in this picture: the wash out near the nozzle progressively reveals its hue as the gas flows away from the fighters... By this I don't have to use age effects in the pyroclastic material -- it's the light to do it for me ;^)! Emitter, turbulence and light are parented to the corrisponding fighter (of course I set one up and then copied it to build up the squadron, the latter being a null object to which the fighter are parented). I then set up a little animation for the squadron itself, just three keys to yield this curve. A post note: there's an error in my set up, in that I did forget to set different seeds in the emitters, that's why the trails in my picture are, very unrealistically, identical! :( Also, building on, I was considering to put another spot light behind the fighters, pointing forward and affecting just the corresponding interceptor. With the right parameters this could give me a faked GI: the light from the heated exausts to the fighter... Thanks again, regards Stefano
sglfx
The pic is so awesome had to look a (3rd) time to see the identical trails. Great job!!
zfigure7
Love this Interceptor. The texture is almost cartoon-like for a nice effect. Keep them comin'!!!
duo
I see that you have discovered the Homeworld2 models too! ;) Interesting work!
VoidDweller
Cool scene! Nice work on the contrails, Stefano.
Horstmeister
cool & dramatic composition!
Azr1el
Excellent sci-fi image / scene! I love the POV and special effects! :)
atsoram
Beauty colors and briliant work!!!Bravissimo!
flavia49
stunning work