My Very Own Bathroom (W.I.P. 2) by ThePinkus
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Description
First of all a big "thank You!" to all those who left a comment on the previous WIP, and a special one to McDod, Riko and Sabra for their kind and spurring suggestions!
So... also because of all that encoraugement, here's a follow-up.
I've been adding some stuff, and now You see the toilet is fully operable ;^)! (Not yet the bidet!) The lower picture also features the wooden panel I mentioned the last time. The picture on the wall is a drawing I made when I was guess no more then ten. There's the alarm bell for the bath tub. Those round metal things, one above the fluss-handle the other between the toilet and the bidet are water taps for emergency/manteinance. And finally a couple of towel-hangers (right word?).
The first picture shows the other angle of the room: door, window, a little piece of forniture, light-switcher... (there's an error with the sticks that hold the curtains: forgot an animation tag so that they turned out slightly displaced :( )
All these additions are work of mine ;^). The old forniture has a nice spline profile for the top surface and another for the metal part of the handles, the "paper of Florence" is actually scanned from the real one! Towel and curtains are dynamic simulations. The hangers(?) are simple box modeling with hyper-nurbs. The rest are essentially modified primitives with some spline (in the water-taps and the string of the alarm).
I hope the light has improved a bit. There's a spot with shadow maps (You can deduce its position by looking in the mirrow) and a sky object shining through the window, then a very rough GI pass (hopefully not so badly tuned).
Each picture rendered in something more than two hours on my ancient 700MHz Athlon/384MB RAM (yep! those single cored Athlons do still exist ;^)! ), not bad, ain't it?
Regards,
Stefano
Comments (12)
DocMikeB
Very realistic and well done architecture rendering! Five Stars!
sim3344
Excellent work!!!!
thecytron
Very impressive rendering!
Rogervd
Great looking scene. Awesome render.
spectral_tracer
The lighting and modeling are awesome! It looks like you put a great deal of time and effort into this scene. I'm really likeing the texture of your tiles. Try dirtying the textures up a bit so it looks like someone uses the room.
strata
Excellent work. I think that the lighting on the first render, (with the window), is to intence. perhaps you could just lower it a bit and untick the specular option. All in all, great scene. :)) Strata
shantay
Very well done!
willigooo
So great this !!
Magick_Lady
amazingly realistic 5++
adonise
Wonderful architecture, excellent room...
Azr1el
Simply outstanding and fantastic -- I love the added touch of the image you made when you were 10. Great idea! :)))
katy555
Beautiful design. Nice colors and background…