Tue, Jul 2, 8:32 AM CDT

*~~,,War Lord Jubstan,,~~**

ZBrush Fantasy posted on Dec 01, 2007
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


Hello,:) Here's another image made in zbrush which I will explain about below for anyone intrested in how I make this type of image. Thanks for looking in and have a great weekend everyone.Catch you soon,cal This is another character made intirely in zbrush3.1. 1) Create a head from a sphere ,sculpt to a high level of detail.(This head took around a week) (This head is 6 million polys without armour! It depends on what power your pc has but you need near 1 million polys atleast for a smooth mask to poly extraction explained next). 2) Paint a 'mask'(In edit mode hold ctrl and left click to paint) onto your 1 million+ mesh in the style of what you want your new extracted object to look like. 3) Go to subtool tab and click , at the bottom of the opened tab is a slider for the thickness of your mask extraction. (Extract by pressing the large mesh extract button in the subtool tab) Experiment to see what you want.If your extraction is not what you wanted just select the new subtool and delete it in the subtool tab. The mask will still be present so just repeat untill your happy. 4) Select your new subtool design and use a low intensity smooth brush to tidy up the new subtool. 5) In the deformations tab you can use any of the sliders to modify your new subtool. I generally take the size up 1 or 2 and then us the move brush to pull the subtool around for a better look. 6) Delete the mask from the head by going to 'mask tab' 'clear mask'. Paint more pieces if you like. I sometimes do 7-8 subtools this way. 7) Apply materials to different subtools by turning on MRGB and then by selecting the 'colour'tab ,then 'fill object'. (You have to go to each subtool and apply directly making sure MRGB is pressed.) 8) (SAVE YOUR MODEL AT THIS POINT) Now drop the lot to canvas by selecting the simple brush and agreeing to drop to canvas. (This will drop the items into 2.5D .That means your image is now just 'an image'but with the same depth as if it were still 3D! This process free your pcs resources to be able to add new tools,objects etc to your image with exploding your pc *poof*.) When you have moved a new item into place on your image drop it to canvas unless your going to use it multiple times.Do this by placing your object where you want it ,then in transormation tab click the camaera icon to snap shot the object.You have dropped one to canvas but have a clone still ready to move to a new position.This method will allow you to put alot of detail into your images.(If you like that sort of thing). Render using good shadows and light to suit. 9) I use cs2,painterx and psp7 for colouring . 10) Go to sleep! 11)If anyone is unclear about anything your welcome to IM and I'll reply as soon as I can. Thanks cal

Comments (240)


)

lygher_xero

6:50PM | Sat, 01 December 2007

bad ass, dude, very badass

)

Kassie

6:51PM | Sat, 01 December 2007

Brillant!

)

Margenal

6:55PM | Sat, 01 December 2007

This (well detailed) tuto means one thing: i need a more powerful machine to work like this! ;) Most excellent job on design and modelling, this use of contrast between helmet and skin is really good used, congrats for this horrible and terribly bad work, it's so awfully bad i cannot resist to love it! ;) hats off!

)

Junglegeorge

6:57PM | Sat, 01 December 2007

Awesome work :-)

Kattey

7:00PM | Sat, 01 December 2007

Thanks for the tutorial and thank you for the character! By some reasons he reminded me Pinhead from "Hellrazers" - probably due to blue-tinted skin.

)

Bossie_Boots

7:01PM | Sat, 01 December 2007

Incredible and outstanding modeling i would love to learn how to do zbrush !!!

)

Whimsical

7:06PM | Sat, 01 December 2007

I dont have zbrush, but enjoyed reading thru the tute as to how you work your zbrush 'magic'. Excellent image, when I look into the character's eyes I get the impression that he is sooo much more older than he appears and that I am looking into the depths of hell and evil.

Denys234

7:10PM | Sat, 01 December 2007

Excellent work!!I'll try this one day as I am a fairly new z-brush user

)

photogmark

7:12PM | Sat, 01 December 2007

thanks for going through the process, wow, what you mold from claylessness.

)

OrphanedSoul

7:13PM | Sat, 01 December 2007

WOW very awesome!

)

BecSchm

7:14PM | Sat, 01 December 2007

Dang you're good! Amazing work!

)

FutureFantasyDesign

7:15PM | Sat, 01 December 2007

First off Cal, the image is awesome! Second, and I cannot say this enough...your generousity in sharing your knowledge is without peer. I still value and use the techniques you shared with me, and continue to point people at your work for inspiration! Always 10+ in anyones book, and always my pleasure to comment on my friend! ;) HuggerZ! Ariana

)

cole4965

7:16PM | Sat, 01 December 2007

Really great tutroial along with amazing artwork! Thank you!!!

)

gillbrooks Online Now!

7:19PM | Sat, 01 December 2007

MMMMMMMMMMMMMMMMost impressive!

)

carlx

7:21PM | Sat, 01 December 2007

Strong, amazing and impressive portrait, Cal!!! Thanks for the tutorial and share!!!

)

heller_berlin

7:22PM | Sat, 01 December 2007

Wow, really fantastic and EXCELLENT work!! Thanks for the tutorial!!

)

fastburn

7:40PM | Sat, 01 December 2007

Cal, this is just so freakin cool looking that i just don't know what to say! He is one bad-a** looking character! Amazing work my Friend! Take care!....Dave.

)

Nytoprod

7:42PM | Sat, 01 December 2007

Excellent... +++++

)

gladohaxan

7:42PM | Sat, 01 December 2007

Thanks alot! I will do my best to follow your instructions... Hopefully I will be able to make a simple image with this tecnique. Thank you for sharing! Blessings /Isis

Trollmac

7:45PM | Sat, 01 December 2007

Thats totally awesome!

)

McAfee2000

7:48PM | Sat, 01 December 2007

you are totally awesome - new respect for creating the models from scratch to create wonderful graphics

)

Faery_Light

7:50PM | Sat, 01 December 2007

Wow, that is an impressive piece of work. I love the details in his face, wrinkles aropund the eyes, the frowning lips and deepset eyes. Magnificent!

)

flashone

7:52PM | Sat, 01 December 2007

Awesome work! Looks like a character from Hellraiser or Underworld.

)

amota99517

7:52PM | Sat, 01 December 2007

This is fantastic modeling work. The realism that you achieved is astounding. The eyes on this model really set the tone for the image. Excellent work.

)

slinger

7:55PM | Sat, 01 December 2007

You forgot to mention the first stage mate. "Begin with some talent." ~lol~

)

chrispoole

8:04PM | Sat, 01 December 2007

The borg comes to mind, haunting eyes, very un-human, excellent detailing, I noticed even on the armour in the shadows that the detailing is different from left to right, another wonderful job Cal.

broken-wings

8:06PM | Sat, 01 December 2007

Absolutely fantastic! Fav image!!!

)

MarkusVogt

8:09PM | Sat, 01 December 2007

wonderful work as always and a fantastic service you deliver with your step by step explanations...thanks for sharing, Cal !

)

Revelation-23

8:16PM | Sat, 01 December 2007

Excellent work, as usual. If zBrush has a "Make Art" button, I'd think you're on the list of people they modelled it after!

)

MaleficientAngel

8:24PM | Sat, 01 December 2007

Excellent image, awesome modeling and lighting. Very nice.


92 5714 3

01
Days
:
15
Hrs
:
26
Mins
:
19
Secs
Lyla NightPunk for LaFemme2
3D Models
Sale Item
$14.95 USD 50% Off
$7.48 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.