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Bryce Science Fiction posted on Jan 21, 2008
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Description


Meant to do this one earlier in the weekend, but I was too sick to create. Much better now - bed rest and drugs killed the worst of the crud. Anyway, this image corresponds to the prelude to a raid on the Martian base at Ganymede. Now, much of my "hard science fiction" stuff is researched a bit. A great site for good rocket science is Winchell D. Chung Jr.'s Atomic Rocket page: http://www.projectrho.com/rocket/index.html I use the site a lot to refine some of my designs and make sure I'm not screwing up too many things (hey, I never finished engineering school - I've just got degrees in History and Finance). No,w all the math and physics there is fine, but I do have one nit. Yes, I agree in principle that there is no stealth in space, and that you could detect thrusters firing from across the solar system. But there is a big difference between what you could (theoretically and mathematically) detect and what you will (actually and in a timely manner) detect and identify. After all, mathematically we wouldn't still be looking for all those potentially Earth crossing asteroids - we'd have found every one of them within a year - math tells us so. And we'd be able to monitor every eruption on Io and meteorite strike on the moon. But I digress. Point is, if you leave a known location under any decent thrust, you'd be identified and tracked. But the greater the resolution of a sensor, the more processing power and time it will take to track the whole sky - and eliminate all known background noise, etc. So with some cleverness, you can exploit that the sensor nets will only see what they expect to see (doubly true for those with no sapient eyes behind them), and clever misdirection and timing can still allow for some unpleasant surprises. Enough of that. The ship's radiators glow from both ambiance and red lights. The planet background is a tweaked Cassini image of Jupiter (with a, um, "rough leather" texture effect in PSP, to give it some depth.) Hope you like it. (Moon positions were verified via Celestia - don't know how accurate it is 500 years out, though) --- We've spent four weeks coasting since we kicked out of Outpost 16. Then, Mars was on the far side of the sun and Jupiter at opposition. The outpost wasn't on the charts, and nobody launched a panicked sortie towards us, so it looks like we pulled it off. We passed right under the Himalia tracking station, but our raiders had done a quick hit and run on it two days before and they were still off-line. All the big moons are on the other side of the planet, and of the little fry, only Amalthea is in line of site to our burn. Task Group 12.3 should have it under attack already. After four weeks of no gravity and little heat, I gave the order. Our ships kicked all ten ion drives on full, lowering the performance and maxing the acceleration by pushing xenon through them at maximum military thrust. The engineers were nervous, watching the currents build up nearly to arcing. We were pushing more than two gees now, changing our course, flying a thousand klicks over Jupiter's cloud tops. The radiators glowed amber. The burns of our group and the other twenty ships lit up my boards - incandescent blue ion drive flames trailed the dark ships, their coppery radiators burning at three thousand degrees. We gained a little Oberth effect thrust too - not so much since we were already pushing 180kps, but after twelve minutes, we'd be back on coast, going 200kps through the ring plane and radiation belts, dropping off drone missiles left and right, hard to spot and only an hour and a half away from Callisto. Only forty minutes out of combustion head range. Those Red bastards are really going to get it. --Belt Guard Captain Leander Nasr-Kwon, commander, Task Group 12.2, 7 March 2522

Comments (8)


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kjer_99

6:55PM | Mon, 21 January 2008

Great POV and really cool ships.

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NefariousDrO

7:54PM | Mon, 21 January 2008

Awesome image, I love what you did for the atmoshphere of Jupiter (using a Calisto image is a really nice touch!) The back-story for this is really cool, and I have one thing to add to your reason why these'd be hard to detect and track: Distance in light-minutes from tracker to trackee. If the distance is too great, you can only attempt to guage the doppler shift of the exhaust, and reflection of the ship, and then project the probable course. In short, most battles in space at any kind of distance becomes more a matter of probability statistics than necessarily accurate sniper-fire. Sorry about my rant, I love this kind of technical-stuff too! Great story, great image.

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e-brink

9:12PM | Mon, 21 January 2008

I like the fan-like wings!

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grafikeer

1:21AM | Tue, 22 January 2008

Cool ships and great use of photo for landscape...will have to try that in the future!Great story as always.

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lordgoron

3:07AM | Tue, 22 January 2008

Great ship design and your lesson in detection of spaceships is very interesting. btw: the main reason for there's still so much NEOs (Near Earth Objects) undetected is really not due to lack of technology but the lack of funding, equipment and time, that's one reason why amateurs can still aid the professionals with data. Another interesting fact relating to you image an explanation is that some scientists believe hypothetical "E.T." will not be found by scanning the sky for radio signals but by identifying the tracks of their propulsion systems, sending out specific radiations which could be dectected across lightyears... Excellent sci-fi scene 5*

dcmstarships

10:02PM | Tue, 22 January 2008

this images and the ships in it have an appealing abstract quality: like something you would see on a 1950's-1960's SF novel book cover

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Rutra

12:56AM | Thu, 24 January 2008

I like the diagonal composition of the ships versus the horizontal lines of the terrain. The ships are excellent and very original. Thanks for the explanation and story too, always interesting to read as it sets the mood just right. Excellent work.

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helix3d

9:32AM | Wed, 09 July 2008

These are WILD! Really imaginative, cool looking ships.


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