The images I have chosen to show on Renderosity are just a small sample of my 2D vector and 3D CGI artwork. Interested viewers are invited to also visit my personal website: http://www.dcmstarships.com BIO I enjoy creating original designs of speculative starships, space stations, and futuristic architecture. I started out using TrueSpace for 3D modeling and rendering. Now, I use Rhino5 for 3D modeling and rendering. 2D touch up work on my images is done with Corel Draw and Corel Photo-Paint. For backgrounds, I have used Hubble Space Telescope photos, Universe Image Creator, Lunar Cell and various Photoshop tools provided by fellow Renderosity artists. In addition to making my own artwork, I enjoy reviewing the work of other 3D CGI artists, especially those also doing spaceships. I try to support my fellow Renderosity artists by making supportive comments on those images that catch my eye. I like to buy science fiction themed 3D CGI parts and custom photoshop brushes from the Renderosity Marketplace as another way to support my fellow artists.
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Comments (8)
lygher_xero
toss in a perspective and you got it pretty good!
thecytron
Xcellent conceptual design work!
interceptking
something about it... i really like it
fuegofeeton2
Wow. I love this ship. Love to see this ship in action in the story I'm working on! lol Let's see it in action.
geirla
It is a great ship. The image looks like it needs some more anti-aliasing though...
bluehermit
Looks a sound piece of design work to me. On my monitor some of the smaller features seem a little indistinct.
hideakifuji
its seem like a very strong star ship .
dcmstarships
In response to the remarks regarding level of detail: I am struggling getting Rhino's native rendering engine to do what I want. The lighting tools are also tougher for me to use than those in TrueSpace, or maybe I just need more experience. I have always found lighting the toughest part of 3D CGI work. Also, the bump map features in Rhino's native renderer are weak. I tried to compensate for this by using a lots of modeled detail in key areas. Still, I agree that the result is less than satisfactory. In this project, I couldn't get the UV spaces for the objects to map that way I wanted them too using Flamingo and thus had to stay with Rhino's native renderer. As I get more experience with the Flamingo rendering add-on for Rhino, I will probably do most of my final renderings using that program instead.