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Orc Leather/Bone Helmet

3D Modeling Work In Progress posted on Apr 19, 2008
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Description


This is loosely modeled after a certain helmet that appeared in the Lord of the Rings films. The base poly cage is 770 polys, subdivided twice for 13475 polygons, a bit heavy right now and will need some optimizing for the final model. The skullcap portion of the helmet was modeled with polygon snapping (thanks Teyon) and then once I had about the shape I wanted, all points were scaled up a bit, and then the edges of the eye cutouts and the bottom edge of the helm were extruded, scaled down and moved inwards a bit to give the illusion of thickness. The "ribs" sticking out were modeled with standard extrusion with a little scaling and wiggling at their bases to get the "socket" look. Still a lot of detail work I'd like to do but this is the general shape for the helmet. Going to start on some body pieces next.

Comments (7)


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Rutra

10:48AM | Sat, 19 April 2008

Great modelling work. Mask looks good, original. The workflow you describe seems a bit "painful", maybe Zbrush extract tool would have been much more efficient in this case.

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Evanooh

11:47AM | Sat, 19 April 2008

Excellent work... impressive, well done! Hugs

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PapaSkip

12:26PM | Sat, 19 April 2008

Really great looking modeling. Excellent looking helmet and very good work on this.

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Sivana

2:19PM | Sat, 19 April 2008

Outstanding result!!

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Conniekat8

3:53PM | Sat, 19 April 2008

Hey, that's very slick looking:) Nice work!

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theconqueror

9:28AM | Sun, 20 April 2008

Superb image...well done...

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DukeNukem2005

3:39PM | Thu, 24 April 2008

Very interesting image!


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