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Portrait of Marie

DAZ|Studio Portraits posted on Aug 23, 2008
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Description


Hi - thanks for stopping in and looking! This is Vicky4 with DAZ's new 'elite' Marie texture. I spent a lot of time tweaking the material setings for the skin, hair and eyes. Hair is 'Wild Hair' from RDNA and uses Pendragon's hair shader with SSS and translucency to try for a realistic look. Eye textures are "Eye Maps: Generation 4" from DAZ as well. DAZ Studio render @ about 2.5 hours with postwork in photoshop. The skin uses pretty much the same pwSurface techniques as my previous skin studies, although I adjusted to a darker diffuse color than I usually use to get the texture to be a bit darker. I also played around with the specular settings a lot. This time I experimented with pulling back the diffuse settings on all of the surfaces to help bring out the specular and SSS effects. Lighting is 3 Uberspots from Dreamlight's basic Studio Light Set (uber-warm preset) combined with the uber-environment light. The UE light uses the 'studio' lightprobe that came with the "UberEnvironment HDRI Pack 1" set. I dropped the saturation to zero to eliminate the color from the light probe and killed the ambient occlusion as well. AO in this scene was done with pwSurface on the individual materials for greater control. The eye reflections are all raytraced from a basic scene setup made of plane primitives. There is a white back wall and a white floor. Each one of the lights in front of the character has a white plane with ambient @ 100% parented to it. These are reflected to look a bit like a photographer's studio and match the lighting perfectly. For close up portrait work - it's good to start out setting your virtual camera with about an 100mm focal length and then frame your subject. The zoom lens gets rid of the fish-eye effect you can get when you try to get close to a face with a camera using the default focal length. Postwork consists mostly of levels, contrast and hue adjustments. I also rendered a white mask of the backdrop and blurred that a tiny bit. I layered that over the image in screen mode to give a bit of specular bloom, and there is a layer of just the highlights (contrast 100%, brighness 0%) which I blurred a bit and applied as a screen as well. Finally I added a light layer of film grain to bring the whole thing together ane make it bit less 'cg-ish.' I really enjoyed putting this one together and hope you like it. As always constructive criticism is most welcome and I appreciate anything you have to say. Pax --michael

Comments (35)


watchman2005

6:52PM | Mon, 25 August 2008

Superb portrait!!!!!

)

nosawayne

1:05PM | Tue, 26 August 2008

Superb!

edbbob

2:36PM | Fri, 29 August 2008

That just plain awesome! The skin and hair mats are perfect. My only suggestion was a little bloodstain on the sclera and a darker iris. I'm amazed by the transl/sss! Especially around the nose :) **

)

SimplyTina

2:39PM | Fri, 29 August 2008

Extremely Realistic, really liked reading the different techniques you used to achieve this beauty, Just Super!!!!

)

elzinho

1:21PM | Tue, 09 September 2008

total respect for you work and all your explications! regards!

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