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Neti Female Sith

Carrara/RDS Portraits posted on Nov 30, 2008
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Description


For my second Renderosity Gallery upload: Created: June 1st, 2008 Materials & Setup: Intel Core2Quad Q6600 cpu, 2gb ram, Carrara 6.0 Render time: 2048x1536 Original Image resolution, 25minutes @ best render quality. Models: Victoria 3, sci-fi morphs, Nile Dress, Sith Holocron by Ellpro, lightsaber by Kirisute, tentacles by KeithM, Level 19 set by Stonemason Adobe Photoshop Postwork: Signature added only This was a private request by Uron Teff. Normally I don't do requests due to the limited selection 3d models that I have been able to purchase to date, and the limited availability of what's out there, and yet what I have to buy in order to complete the project. Uron was looking for a picture of a Female Neti Jedi / Sith for a new character he was creating, and only had T'ra Saa @ Wookieepedia to go by. He talked to me about the character concept, and it inspired me to try to take on this unique challenge. At the time I was unsure if I'd be able to complete the task, but I was determined nonetheless. One thing this character was going to offer me was a wide leeway of creative license. From the limited source of reference images, the species lacked a nose, but there was no telling whether or not they had ears. I figured I'd cross that bridge when I come to it. As it turned out, I managed to hunt down and buy some character morphs that'd allow me to make the basic humanoid appearance, with the modifications of removing the nose and ears. Finding what I could use for hair, or what the Neti had for hair was actually plant roots. Neti are a plant based species. This was probably the hardest aspect of the character creation, and I tried a bunch of different resources until I found something I could work with, pose and shape into tentacle like roots. I owe a thanks to KeithM from ShareCG for the free tentacles. Next step was the skin and root textures. Slapping on a beige color wasn't going to suffice for my taste. I played around with Carrara's shaders, and the presets it had for trees and plants. A bit of fiddling and I came out with 2 satisfactory settings - White Elm bark, and Maple bark. The incredibly fine texturing and detail isn't very visible in this image, and I'll provide a closeup portrait. After that, was facial and beauty aspects - the manicure, lip color, eye retina color - all very easy from the assortment of options I had. I went with a chocolate brown lip color, which I felt went nicely with both the roots and skin color blend. For some reason, maybe the lighting, it still looks a bit redish. The nails I did a deep red, for that feminine touch. Uron requested yellow eyes, but all I had was hazel. I also kept the eyelashes, but removed the eyebrows. At this point, she was still nude with all to bare - chest, nipples, nether regions. I'm not about to theorize or debate why 90% of the humanoid and non-human female gender of races have mammary glands, and I probably could have flattened the chest but like I said, I wasn't going to bother going into that discussion. Besides, she looks like a she and thats good enough for me. But she still needed cloths and a backdrop, and a few accessories. The backdrop... I originally had thought of some sort of castle or temple, the old stone & brick style, perhaps even something middle east. I had a few scene sets and bought another, but none of them really had what I was looking for. So I tried a few different sets, and settled on this one called Level19. Yeah, its a futuristic multipurpose setting, depending on what camera angle you used. Then I went for the lighting. The effect I wanted something was for dark, with a single lightsource to play across the scene - lots of shadow and dark with a single bright light. I wanted to portray the cool confidence feel of the character, and the coldness from the Sith. I still had to position the character just so in the scene. I'd fine tune it later. (Continued in the comments section) Thankyou for viewing. Comments, constructive criticism and opinions are always and especially welcome.

Comments (8)


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ragouc

5:35AM | Sun, 30 November 2008

Cool character and outfits. Very good texture and light. Well done.

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Spacer_01

5:37AM | Sun, 30 November 2008

(continued) For her clothing, at the start I had several ideas what I could do, and what I could use. Some of them were very traditional Sith-like, for the dark blacks, greys, and navies. As I kept working on her, I also continued to browse around for more ideas. I already owned some dresses and outfits, but something caught my eye - something very very unlikely that just might work even better than traditional Sith. According to Uron, she formerly was a Jedi, become Sith. That detail was the stepping stone I needed when I came across this particular dress. Rusty tomato with cream, gold, and light blue trimming & accents. Its part of an Egyptian theme set, and it was very affordable so I bought it! When I put the dress on her, I knew that was the one. It really set off and then complemented her beige skintones. And not just her either - with the backdrop and lighting I had selected, that dress really added this aura of warmth to the rather cool, cold metal room obscured by shadow. Such a stark contrast. Yes, this was like the whipped cream and cherry toping on that delicious hot fudge sundae on a hot summer's day. I then added arm and wrist bands of the same matching dress texture for added accent. Sorry about that folks, only had 140 chars left in the notes field.... Side notes: Statistically and most disappointingly, this was my most popular viewed piece in my entire D.A gallery with a current 310 views, 4 favs, and 1 whopping comment. D.A has really been dampening my creative spirits with this sort of non-activity...

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ThomasMacCallum

9:23AM | Sun, 30 November 2008

great character work

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dbrv6

4:31PM | Sun, 30 November 2008

Very well done - and enjoied reading how you developed her and the scene.

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restif

7:28PM | Sun, 30 November 2008

Great lighting. Textures work well too! Look forward to more from you!

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Spacer_01

11:58PM | Sun, 30 November 2008

Thankyou all! ;) At the same time I made this render, I also made a close-up render of the face, which really shows the skin and root hair texturing. If anyone's interested for one of my next galley image uploads. One thing I'm curious is, only recently I've found out that the Enable Soft Shadows option usually requires a higher value for any soft shadowing to even occur. I made this render quite a few months ago and just took for granted checking the soft shadows button on the selected light type and default value was good enough. I'm always wanting to improve my images, and if need be, go back and re-render older ones as I improve. Do the shadows look alright or are they too hard / crisp? I'd have to go reload the scene to see if it was a distant light, bulb, or spotlight. I'm hedging my bets on the spotlight... If I have the shadows 'spot-on' then I'll leave it as it is. I'm also wondering if theres like a general guideline of soft shadow measurements for when using Carrara. Thanks again ;)

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AwarenessLogic

2:02AM | Mon, 01 December 2008

Great character!

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kjer_99

1:59AM | Fri, 26 December 2008

That dress is what makes it for me.


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