Hello hello!
A little about me:
I first learned about Poser many many years ago, but just wasn't able to get into it. A friend at work had Poser ver 4, and IÂ was able to try it, but it was a paradox for me:Â I was fascinated by being able to work with digital models since my own drawing skills amounted to stick men. The two big drawbacks were IÂ really disliked P4's interface, as well as the price of the program. But yet it stirred a spark and fire within me. Many years passed, as IÂ admired 3d artwork made by others on the net, and coming across the odd freebie model or prop that i'd archive until a day perhaps a an alternative to Poser came around. Finally almost a year ago I discovered Daz Studio... It was like a re-introduction to this fascinating world of 3d art.
It was kind of a face palm moment when IÂ dug out the freebies stuff i saved and extracted them. Alot were not models but materials for existing packages. But not all was lost, There still was some good stuff I could start dabbling with, such as the free stuff at Vanishing Point, Mr.Sparky's and JCHoagland's various sci-fi stuff. Those renders were like a baby's first steps, very limited, very basic single renders as I stumbled through getting familiar with the program. IÂ never bothered to save any of those renders, and my runtime was a mess. Everything was dumped into a single runtime, and most of it useless. That was educational in itself, going back to square one.
That was just the tip of the iceberg. Daz Studio had that little forest diorama, usable only with certain camera angles. There was only so much one could do with that, and trying background photos lacked character shadows when rendering. Well, it was time to buy stuff, which started a catalyst that couldn't be stopped. Everyone here probably knows that - once you start, its impossible to stop. I don't smoke but I guess IÂ finally knew what smokers said about having an addiction, and how hard it is to quit.
During the Daz sales I picked up Carrara 3d Express, and IÂ was hooked anew. Same or similar Daz Studio interface - the on-character realtime joint movement controls - the 3axis arrows and 3 axis rotation sphere. Having access to live sky and terrain generation had sold me. The following month IÂ upgraded to the full 6.0 while it was still onsale. And there the adventure had begun and continues to this day. The adventure was learning - how to start making good looking renders. And Carrara's manual was cryptic, non-informative, and it was largely trial by error and discovery. Something thats still an ongoing process even today. I'd like to say i've come a great ways, and I still have a long ways to go.
Other Hobbies:
Roleplaying Games.
Call me an oldschool gamer, I've been playing since before 2001. It first started with BioWare's Bauldur's Gate, and only progressed from the computer game style to the more traditional pen & paper style, as well as post-by-play and play-by-email incarnations of P&P. Almost always, I first begin with a character concept before anything else. To me, thats the most important - what sort of character type and role will he/she in the group. Next step starts with the character details like name, gender, species (if applicable), visual looks, attitude, behavoir, of course these details aren't concrete yet. Next part of the details are stuff like family, homeland / homeworld, friends, and often this begins to form a written character backstory. As I begin to gather details, the story starts to write itself, filling in further gaps and information as IÂ go, sometimes adjusting a detail or few. And slowly the character becomes alive. All this can be a page or several pages, even a miniature fan fiction story. The more thats written, the more lifelike, vivid and fleshed out the character is that IÂ can play. Only after this process, do IÂ tackle the stats. More often than not its a multi-class character build, but the stats are made to represent the character concept as best as the dice system will allow.
I love Star Wars, but also sci-fi and fantasy in general. Be it books, movies, games, rpg's. Crossovers are always fun too!
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Comments (12)
M2A
Really nice work. This golden/orange overall color is great. Light is well and the scene is pleasant. (i like the number of keywords you put :)
lyron
Wonderful colors and scene!!
Biffowitz
Interesting scene, the saturation enhances the believability of a alien atmosphere!
Spacer_01
Thanks M2A & lyron! And here I thought I had over-done it on the lighting. Biffowitz - I was going for an Earth scene, but you've got a good point that I've never even considered. Alien worlds, like those in various classic pulp-fiction type movies and novels. Stuff like Jules Vern's Journey to the Earth's Core, Sir Arther Conan Doyle's The Lost World, Lost in Space, etc. I still might try a version 2, see how far it gets me. I always wanted a higher resolution render. What I really need is an upgrade but have to make do with what I've got for now.
popeslattz
I like the texture on the cat. I did smething like that on a dragon a while back. Excellent scene. Would like to see your new version.
efron_241
full size shows the city in the distance clear... the animalistic creature is fantastic.. super textures as Popeslzzzzzz states before me
Spacer_01
Cool to here popeslattz & effron! It was a small circuitboard like pattern i found somewheres online, but 400x400 was small when i tried it on the cat. I vector-traced it and blew the pattern up to a good 4000x4000 pixels and applied it to the cat as a test. Looked way better, and continued as I tried it on the bumpmap channel also (just need increase the bump strength).
Legion1
love the characters and concept :) I will be sticking them in a RPG soon oh yes..............
Spacer_01
Wow, thanks! I love RPGs, mostly SW, but they're all good :) I'd love to hear about the rpg and the characters you make them into. Theres the sitemail for that ;) I might have a few more characters of this style I'll have to finish up and post.
Annihilator-6
This is classic styles!
AwarenessLogic
Beautiful render!
ragouc
Cool idea and texture. Well done.