Hello hello!
A little about me:
I first learned about Poser many many years ago, but just wasn't able to get into it. A friend at work had Poser ver 4, and IÂ was able to try it, but it was a paradox for me:Â I was fascinated by being able to work with digital models since my own drawing skills amounted to stick men. The two big drawbacks were IÂ really disliked P4's interface, as well as the price of the program. But yet it stirred a spark and fire within me. Many years passed, as IÂ admired 3d artwork made by others on the net, and coming across the odd freebie model or prop that i'd archive until a day perhaps a an alternative to Poser came around. Finally almost a year ago I discovered Daz Studio... It was like a re-introduction to this fascinating world of 3d art.
It was kind of a face palm moment when IÂ dug out the freebies stuff i saved and extracted them. Alot were not models but materials for existing packages. But not all was lost, There still was some good stuff I could start dabbling with, such as the free stuff at Vanishing Point, Mr.Sparky's and JCHoagland's various sci-fi stuff. Those renders were like a baby's first steps, very limited, very basic single renders as I stumbled through getting familiar with the program. IÂ never bothered to save any of those renders, and my runtime was a mess. Everything was dumped into a single runtime, and most of it useless. That was educational in itself, going back to square one.
That was just the tip of the iceberg. Daz Studio had that little forest diorama, usable only with certain camera angles. There was only so much one could do with that, and trying background photos lacked character shadows when rendering. Well, it was time to buy stuff, which started a catalyst that couldn't be stopped. Everyone here probably knows that - once you start, its impossible to stop. I don't smoke but I guess IÂ finally knew what smokers said about having an addiction, and how hard it is to quit.
During the Daz sales I picked up Carrara 3d Express, and IÂ was hooked anew. Same or similar Daz Studio interface - the on-character realtime joint movement controls - the 3axis arrows and 3 axis rotation sphere. Having access to live sky and terrain generation had sold me. The following month IÂ upgraded to the full 6.0 while it was still onsale. And there the adventure had begun and continues to this day. The adventure was learning - how to start making good looking renders. And Carrara's manual was cryptic, non-informative, and it was largely trial by error and discovery. Something thats still an ongoing process even today. I'd like to say i've come a great ways, and I still have a long ways to go.
Other Hobbies:
Roleplaying Games.
Call me an oldschool gamer, I've been playing since before 2001. It first started with BioWare's Bauldur's Gate, and only progressed from the computer game style to the more traditional pen & paper style, as well as post-by-play and play-by-email incarnations of P&P. Almost always, I first begin with a character concept before anything else. To me, thats the most important - what sort of character type and role will he/she in the group. Next step starts with the character details like name, gender, species (if applicable), visual looks, attitude, behavoir, of course these details aren't concrete yet. Next part of the details are stuff like family, homeland / homeworld, friends, and often this begins to form a written character backstory. As I begin to gather details, the story starts to write itself, filling in further gaps and information as IÂ go, sometimes adjusting a detail or few. And slowly the character becomes alive. All this can be a page or several pages, even a miniature fan fiction story. The more thats written, the more lifelike, vivid and fleshed out the character is that IÂ can play. Only after this process, do IÂ tackle the stats. More often than not its a multi-class character build, but the stats are made to represent the character concept as best as the dice system will allow.
I love Star Wars, but also sci-fi and fantasy in general. Be it books, movies, games, rpg's. Crossovers are always fun too!
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Comments (10)
Biffowitz
Cool render, the Mystic Titan dude rocks, never seen him before.
Spacer_01
Thx Biffowitz! I didn't know about the Mystic Titan either until the Vehicles Generations bundle. Theres also a texture set for it in the bundle. Reminds me of classic Anime stuff like Gundam Wing, Macross, Robotech, and Voltron (ok, Voltron wasn't Anime, but eh). Sci-fi & big mecha. Theres also a secondary cockpit in the head, where that indent is above the T-47. And thats the actual scale of the Titan, measuring in at 67.39ft height, and fits pilots no problem. I just don't know of anything else that big available to use for opponents. (other than scaling something up...Hmm, that could get interesting...) Its in the vehicles bundle @ Daz Generations Retirement Category ... Those were down to $7bux at PC price in October, then onsale at $10 "clearance price" as they were toted. I dunno if the retirement sale was a scam or not as it was advertised in the Daz3d Retirement Category forum announcement thread to be discontinued by end of November. Well, they seem to still be around first week into December. I was torqued that I missed out on them for the lowest price in October, when other sales were going on and there was no mention of them being slated for retirement. What good was having a Platinum Club and missing out being told they're being retired? That and while they had a few theme bundles, there was no Sci-Fi bundle, so I ended up buying 3 bundles at 10bux each for the scattered sci-fi content. I'm really enjoying the sci-fi content in them, now that I have them though. ;)
popeslattz
Very cool image. Those gals look like trouble just waiting to happen. The titan looks great too. Don't know if you use photoshop, but you could use a blur tool to give some dof without crashing your system.
M2A
Superb image ! You did an excellent work with it. I like the colorization and the cared way you put and paint details. In full size it is beautiful. __C-O-N-G-R-A-T-U-L-A-T-I-O-N-S 5 +++
lyron
Excellent image!!
ragouc
Cool characters and composition. Good light and render.
e-brink
A powerful scene! Interesting set-up.
Annihilator-6
Cool shot, but a little hard to see the true scale of it all.
Spacer_01
Thanks! That would be the Mystic Titan's large shoulder plates and body obscuring the cityscape. Might be a mixed blessing, as I ran out of system resources once already trying to add in a scenic mountain valley range. My primary focus was try and see how well the older items hold up by today's standards, or if the original textures need replacing... And the scene just came together like that. Only the Roadwarrior for V3 needed a bit of Carrara custom shaders ;)
Madbat
That chainmail looks good!