Tom Peters is an illustrator, graphic designer, and writer. His early career included serving as Technical Illustrator at Interstel, subcontracting to NASA, supporting several projects related to the Space Shuttle.
Tom served as the Technical Editor for Digest Group Publications, as well as providing many illustrations within the DGP product line, producing material for the TRAVELLER RPG.
Tom has provided art work for almost every version of Traveller, including MegaTraveller, Traveller: The New Era, Marc Miller’s Traveller, and GURPS Traveller.
In addition to his illustrations for Traveller, Tom has provided art work for West End Games’ TORG, Game Designers’ Workshop’s Traveller:2300 (later changed to 2300 A.D.), Space:1889, and Challenge magazine , FASA’s Renegade Legion, and Battletech games, among others.
Tom’s involvement in the Game Industry continued through the ’90s, moving from the paper and pen field to computer gaming. He joined Virtual World Entertainment, Inc. In 1992 as an artist, working on concept art, interface design, and visual game development. He then migrated to graphic and marketing design and finished with the company as the Marketing Art Director. His completed computer game projects include TESLA BattleTech and Red Planet, Microprose’s MechCommander, Hasbro Interactive’s Axis and Allies: Iron Cross, and Microsoft’s MechAssault.
As a freelance Illustrator, he has provided cover paintings for acclaimed authors Sharon Lee and Steve Miller’s Liaden Universe Companion 1 and 2, as well as two of their Chap Books. He has worked with Science Fiction author Allen Steele on the visual and functional design of the spacecraft in Steele’s novel Spindrift.
Tom currently lives in Illinois, just west of Chicago, with his wife, Diane, and 4 semi-autonomous Greeligs. He works as an Adjunct Professor at DuPage Community College, teaching Adobe Photoshop, Illustrator, and other digital graphic tools, and continues his career as a graphic artist and illustrator.
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Comments (14)
lyron
Great work!!
Geophree
Outstanding image and words.
DAVER2112
Excellent work!! :)
Biffowitz
Nice work indeed, looks great!
Azatoth
I like the picture, but I think this version would not be feasible. The stress on the spine, containing the elevator would be too big, and it would bend and break. I think thrust would have to be applied parallel to said axis.
TomPeters
Thanks, everyone, for the comments. Azathoth, remember the ion engines are only thrusting at a couple of hundredths of a gee. (unlike George Lucas'concept of an ion engine) So that stress is pretty minimal. As for keeping loads balanced with the elevator moving, there is a counterweight on the far arm that moves as the elevator does.
dlund
If I were going to fly that ship, I'd like an alternative to the elevator that didn't mean donning a suit, so I could access the engines for repair. Also, a landing module? I do like your work, and appreciate the effort to 'keep it real'.
TomPeters
Good point, dlund. Some sort of pressurized access tube to the hub would probably be prudent. The lander for the Comet is actually stowed in a garage on the other side of the Hub, as are a couple of robot survey vehicles. Hmm, y'know, considering the centrifugal peudogravity gets less and less the farther you go toward the hub, maybe we just replace the elevator with a pressurized tube and a long ladder...
arcas
Nice WIP. I'm grooving on the design - sorta like that old Cobb piece we've talked about.
geirla
Well I think it's cool and doesn't need any explanation. But I'm biased. I did something similar last year. Tech drawing: http://www.renderosity.com/mod/gallery/index.php?image_id=1619716&member Art Drawing: http://www.renderosity.com/mod/gallery/index.php?image_id=1615923&member I used the elevator option too, figuring it would mass less than a solid tube. If it looks cool, it doesn't need to be explained. If it's ugly, nobody will care. (though trust me, understand the need to explain - especially about radiators vs. solar panels)
NefariousDrO
That's a pretty cool design. I suppose I could quibble over the details, but the truth is everyone envisions this kind of thing a bit differently, and yours is certainly as valid as any of my ideas. I like this kind of realism, and I think this is a really nice piece.
dbrv6
Its an interesting concept. I remember a discussion that talked about the need to separate elements of the ship from the living quarters for a long journey and possible solutions for it - that assumed current levels of shielding available. The ION engines are interesting, I had read a little along time ago but now NASA and Wiki both have much better pages to read about them. It is certainly a near future engine for space. The question might be is the engine sufficient and fast enough to facilitate reasonable human travel to a nearby planet and back considering the entire arc of travel based on constant acceleration - flipping over and constant thrust to deaccelerate to reach the target.
Pagrin
I like the design. Replacing the elevator with a preasurized tube however has a possible side effect. This means you need more Life support equipment to maintain the air within the tube. It is also a large surface area which need to be shielded from radiation and other possible hazards like micro meterors. The elevator needs much less support and maintainance power. Having said that there is no reason you can add an external ladder and a simple cage frame just inside the scaffold. That way if needs be (the lift is broken for example) you couldn't put on a suit and go eva in realative safety.
dcmstarships
tremendous work! would love to see more of this kind of stuff. I applaud your adherence to practicality while striving for pleasing aesthetics