Prutz Inhabitants v.01b by woz2002
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Description
Conscuious that I havent uploaded anything to my gallery for a while & dubious about posting this as its a longway away from my intentions.
Prutzcity Planet with Volumetric atmos, clouds & mist.
Plans: Material tweaks for structures, flora & fauna additions & looking for a modeller who fancies creating a monky/toad hybrid that will be perched on the front rock (left). Lots of tweaking to be done as well even from what is shown.
TFV&C
Wºz™
Rendered 1920 x 1080 AA3 GD6 Fast Shadows No RT Shadows - 5 hours. Postwork (Contrast/Framing/Text) in Photoimpact.
Comments (17)
Lenord
Freaking awesome formations, excellent piece ya got going . Man I wish I knew how to use MoJo like this Peace
Alex_NIKO
Cool formations, Warren (i like this world).. but i'm not assured about clouds IMHO. Good work nevertheless.
wirepaladin
Great start! Keep up the good work...
Chaosphoto
That is actually a really good bizzarre landscape
lyron
Very cool work!!!
mzedanh
It's good but can't wait to see how it will turn out after those tweaks you mentioned.
Slav
Have you turned on the [Vol.Shadows]in the Volumetrics-Rendering. Clouds are bliched out and look flat, kind of without the shadows. If you have a drawing for that toad creature, you can send it to me (I can find an inspiration for modeling recently, so may be working for the modeling order can cure this a bit. But I`m not making any promises....)
woz2002
Thanks all for your comments to date. @ Slav+Alex - In this render I'd turned off the Vol Shadows, hence the bleaching effect & flatness that I FULLY agree with you on. I wanted to see how long the render would take without them. Since the original rendering of this image Ive done several test shots with the Vol Shadows on & also stepping up to AA4 as the terrain has some pixelated effects on edges, which becomes obvious. Ive also played with some various cloud shapes & at current really like the look of an over stretched LFS cloud (looks like strong winds - but it still needs tweaking). Im also not sure on wether to or not keep the mist layer?! Its adding a massive processing overhead to the rendertimes. I`ll sketchup a concept for the 'toakey' or 'monkoad' creature for all to see what Im looking for :) Many thanks for the offer Slav & no expectations :)
woz2002
Mesh requirements here: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2761851
prutzworks
cool start
JAYBEEH
Nice setting for the "ToadHeedMonkey".....Great work on those displacements...the towers look superb!....Excellent work Woz!!
thecytron
AmaZZZZZZZZzzzzzzing scenery! Superb rendering work! Bravo!!!
claudia02
Schöne Arbeit !
SIGMAWORLD
EXCELLENT WORK!
lumi
great clouds and atmo!
fsc_universal
loving your work, keep it up!
Danny_G
Excellent work