Morph or texture? (M4) by faaeria
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Description
Hi guys! It's me again.
*you can skip that part ;)*
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Random thoughts:
One of yeterdays comments (thanks cobaltdream!) made me think about what's more important, what more determines character's look. Texture or morph? I had an opinion that texture is more important - I've seen how much morph changes when applied different texture. And how "perfect" character changes into mediocrate when you use different skin. Not sure why? Because photo textures have so many information baked in, and Poser scale is so tiny that program can't handle subtle face sculpting covered by "overdone" textures?
One thing I know: texturing is a hit or miss thing, you have to have luck to make a perfect one complimenting a morph. It's not much a matter of skills but luck. I know I sometimes try like tens of lips and irises before I find "good ones".
Here's a quick morph I did yesterday to prove, well not sure what. I made new texture for him and he looked ugly. I used Connor texture, he looked much better, but not like Connor, so what it means??? No idea ;)
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Quick custom but symmetrical morph, M4base, Connor texture, PS and P6
Sorry for awkward shadows :(
ps. I started a blog here, so not to spam my gallery with wips and tests anymore...
Comments (9)
beatoangelico
EXCELLENT MORPK....COMPLIMENT..!!!!!
Odrah
wow...the image is superb.. so r ur random thoughts! thanx for sharing!!!
elianeck
excellent texture,he is very realistic expression and your morf is really beatiful Man !!!! I love that!! hugg
Cimaira
Excellent character morph! He actually looks like a guy, lol. And I really like that scar texture! Wonderful work.
Ascynd
I think it's a combination of the two that really make the character, neither one or the other being more important unless they are really really good (or really really bad). I like this character a lot though, very individual and human looking!
violet
He looks fabulous.....
kobaltkween
glad my comment helped! i don't know the answer, because i always love your textures and your morphs. i only know that the Poser scale has nothing to do with rendering textures. texture scale has to do with size of the render and how the renderer handles the texture. i'd guess that if you're using a lot of the photo and not so much painted that it's the burned in artifacts. if you get the wrong amount or placement of burned in specular, shadow, or SSS, it will fight the structure of your morph. but your characters always seem nice and clean in this regard, so i have no clue.
faaeria
I avoid, and try get rid of all shadows and highlights from photos, what I meant is that even when I sculpt little facial details like dent under nose tip, in a chin, uneven nostrils no matter what lights I use they are not visible in render. I've read some discussion that Poser sale is too small to render shadows properly. Someone said that if you boost up your figure by 100% more sculpted details become visible? Another limitation is a fact that Poser can't handle well displacement maps. If it did we could sculpt details instead painting them on textures. Anyway thanks for your thoughts and comments guys! I appreciate it :)
packermarvin
Great texture, superb work.