Salacious Comic Scenes: A Peek through a Window by dphoadley
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Description
Dear Friends;
The following is a scene I'm setting up for my Porn Comic. Here we meet for the first time Popa Scott, and his daughter Teenie Sue, standing holding the Frying pan and spatula, and his forster daughter Liliana, sitting moping at the table. The scene is lighted by 10 interior point lights set at 25-30% in the chandelier globes, and one IBL diffuse set at 15% and one Infinite set at 125%. Ambient Occlusion was set on all lights, and Gamma correction swa set at 3.00.
Popa Scott might look familiar to some, as he is my P4 remapped Dork with Mylochka's Star Trek Scotty head morph and right-part hair. Teenie Sue is a morph created by Romangirl for Judy in faceroom, and Lilian is a Judy freebie by Ken1.
One disappointment that I have with these scenes are the point lights located in the WagonWheel Chandelier globes. I'd like those globes to glow.
The Shaker Table, the LadderBack Chairs, the Franklin Stove, and the WagonWheel Chandelier are all my own creation in 3ds Max. The rest are Freebie props that I've collected.
The room itself was originally part of the 'Old House' freebie Prop that I used in my previous gallery upload.
Since that prop was made only for external viewing, I had to do a lot of customization to it in 3ds Max to also be albe to use for internal scenes, mainly because I wanted the outside Porch Pillars and the Windows to correspond to each other between Internal and External views. Otherwise, I could have saved myself a lot of aggravation by building from scratch.
Any and all suggestions will be appreciated.
DPH
Comments (11)
VDH
Creative composition!
Indoda
Looking good - Liliana got a bit of parting problem ;) the point lights didn't do the job you wanted - more research - I'm sure it can be done just have to find the lighting experts in the forum :) Good luck and keep up the good work.
Elcet
Wow! What a fantastic work! These scenes have a very impressive quality! The only very little points that I think could be improved are: —1) the interior light seems a bit too bright compared to the light from outwards. Here you have a choice to do: either you want a daylight scene, then the interior should be darker and most of the light comes from outside. Or you create a night lighting, then the window elements should be darker. — 2) Anyway, the light temperature of the two places should be different. OK, I know that this situation is somewhere an outdated one, because now most of the lights are fluorescent and lo-energy, therefore their light temperature is near to 5500K, but our (old) eyes are waiting the outside be more blue and the inside more yellowish. — 3) Better to separate the two panels by a thicker bar. All my congrats for this very first quality beginning!
cyanure
Wow,impressive lighting,and great scene,only thing I could think so far to enhance the picture is more small things here and there like painting ,hanging,old things like a shelves with a book or small items.... stuff or things like that,but else great work
kobaltkween
i appreciate your attention to detail. the molding in the window, for instance, looks well done to me. and i like the furniture. it's very plain and sturdy, and fits the scene. the father's outfit seems detailed, if odd. it seems like you're mixing time periods of a few hundred years, and adding formality in an informal world. your readers probably won't care, though. they will care about your posing, which i find has attitude and character. in terms of lighting, my first suggestion is that if you have an infinite all the way up at 125%, you only need IBL after that. just as in real life, the artificial light is lost in the bright natural lighting. my second is that if you're doing indoor IBL, you might try using bagginsbill's IBL generator. it's a reflective prop and a refracting prop (lens) that are positioned in front of the dolly camera so that when you render, you get an IBL of your scene. i use it with a tiny bit of plain IBL (5 to 15%) as a seed for ambient light, then do iterative renders until i'm happy with the amount of ambient light (make an IBL inage, use it as the IBL source at 100% and make ano IBL image, use that image as source, etc.). the IBL image can be pretty small, so the process doesn't have to take very long. you might want to set your gamma correction at 2.2 or so. i don't believe any monitors are up at 3, but i could be wrong. you've definitely created a rich and detailed environment. i'm sure you'll have fun telling stories with it! keep at it, and good luck!
romangirl
Fantastic scenes! Maybe darken the back wallpaper just a bit. Ulp, is she gonna serve her or hit her?
drifterlee
Wonderful scenes and characters, Dave!
Biffowitz
Nice work my friend, I'm really getting into this. Is it just me, or does the dork look a little like John Holmes? Anyway he looks like a first class deviant character, just what's needed huh! Teenie Sue and Lilian are going to need stage names I think. Keep up the good work, the sets look awesome, sorry can't help with the Chandelier globes.
erlandpil
Creative composition! Agree erland
clifftoppler
Mm! This interior/exterior lighting game is going to be fun. You'll need some shadows too. I do like the plates and the rack. Having the two scenes so close together is confusing so - yes - a larger and more obvious gap would be helpful. This is probably something to bear in mind when doing other sets.
kasalin
Beautiful characters and a very creative artwork !!! 5* Excellent story too :):):)