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This page contains samples of some of my best artwork and various 3D models to date. Feel free to comment on anything you see here. BIO I have been an artist all my life from sculpting to painting to building ships in bottles I have had a hand in nearly everything. Several years ago I was given a glimpse at what a computer could do when an artist was at the helm. I quickly learned that the way to express myself and bring my visions to life was 3D art. I have a background in printing, graphics communication and advertising design. I became lead modeler at Faultline Studios and worked on illustrations for the card game "Crown of the Emperor". I have worked on several book covers and enjoy bringing ideas to life.
I am now lead graphics artist for RonEd Media and have continued to increase my abilities and portfolio. My goal has been to do illustrations for a sci-fi book, magazine or non-fiction titles on the paranormal. I enjoy creating various images usually sci-fi in nature that center on the darkside or human thought and technology. The many "what ifs" that fill our minds at dark hours and the need to believe in other things that give us hope in dark times. I have learned to use many programs and will likely learn many more to help in telling my stories better. The latest addition to my pallet is Vue 8 Complete and the results are amazing, expect more. I would like to thank Sci-fi channel and Sci-fi weekly for allowing me to share some of my visions with the world " My latest contribution to the 3-D world is the Cydonia model and material sets, a joint project between me and Gill Brooks. You can also find my "Shattered Worlds" sets and materials for Vue and Poser in the market place.
www.shatteredworlds3d.com
Ron Lanham | Create Your Badge
You can also keep up with whats in development at http://www.facebook.com/shatteredworlds3d
Here you can see behind the scenes production art and see how these models come together almost in real time.
Hover over top left image to zoom.
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Comments (2)
foleypro
Excellent it is really starting to come together but something is still off...ok try this group the land again then click on the m next to the group and then click on the 3rd tab/button/slot on the bump settings now another textures should pop up now then go to the top off the new texture and move to the right past the green dot and purple dot and click on the upside down triangle which is the texture library now scroll thru the available textures especially in the bump library and pick the one you like and click on it and then go to the bump slider and move it to about 10 you will have to play with the bump settings to get what you want but you will be satisfied with the outcome of your textures also add a few little stones of the same texture to give it that extra added realism...Well there is a start I did a similar scene and I had to go thru the same stages so if you need me.....Instant Me..As always B3D
AnglianAngel
It's a Brilliant image...u shud be proud. The only two things that let it down for me are:- 1 The speeders..they are both exactly the same...maybe if u changed the figure movment on them to give them a bit of difference. 2 perhaps a bit more fading of the edges of the distant building