Cargo Ship (Work In Progress) by amapitodd
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Description
This is a follow up redesign to my previous cargo ship. The larger ship is more of a luxury-liner type of ship for deep space travel. This new version is intended for Earth-Orbit-to-Moon shipping. Which is more in line with the story I've designed it for.
It was completely modeled and rendered in Modo. I used Global Illumination to light it in order to make it easier to see the details. In space you wouldn't really see such lighting situations. The shadowed areas would be almost completely dark except where light may bounce around and light.
I plan on adding a few more details to the "propulsion module" before beginning the texture process. This is a very high-resolution model as I plan on having it pass close by the camera in the final animation and as it appears later when landing. Looking forward to the final version myself. :)
Comments (21)
Osper
Interesting model!
Annihilator-6
It's looking good so far!
722
looks awesom
Biffowitz
Nice modeling work, it's looking good so far!
gmvgmvgmv
Interesting design - looking forward to the finished version.
Odessey
Keep going with it ! It's starting to take form .
amapitodd
Thanks all. I've gone back and done some major poly editing with this model as I realized the poly count was insanely high even for close ups. It started out at 14.8 million polys, and got it down to 196,000. The only noticeable difference is in the larger "propulsion module" in the back. Other then that, the model looks virtually the same. I have a habit of getting into subdivision modeling too quickly before. Now, after working on this model, I'm much more conscious of how I'm modeling. Especially when I'm thinking about animating a model, since high poly counts dramatically affect render times.
Slav
Nice, very nice. Lovely details and shape smothness.
...Time.Bandit...
Nice details! Looking good.
SIGMAWORLD
Nice modeling work!
deci6el
Very cool looking model. I'm sure the "spinal" aspect you're aware of. Seems like it would be a cool theme to extend to other ships or stations it might dock with eventually making a large skeleton of some kind. Good luck with the story.
JCD
This looks like a pretty cool design... hope to see some more progress on it!
calum5
Diggin your modelling skills,can you import high poly counts from Modo and decimate them in zbrush?Just wondered if you knew,Im considering getting modo:)cheers cal
duo
Organic mecha design! I love it!
Alexander_Kroener
Promising work... seeing that model in action would be cool, indeed!
DukeNukem2005
This is a very beautiful and very nice!
amapitodd
Thanks everyone. I've been busy with work, but I've started working on it again. In my spare time I'm still working on the script for the story for which this model was designed for. There have been some slight changes since this version, mostly in the rear section but overall very little change.
i-popba
cool model..!!! love it.
j-dwarf
great model
amapitodd
Thanks, j-dwarf. The rear propulsion module is "boxier" as a result of the lowered poly count. But not so much so as to take away from the design effectiveness. I've since discovered better texturing techniques, so I am more excited about the process now.
jif3d
Very spiffy modelling, I think the cockpit could use some more detail, ie: more windows and hatch or two, otherwise top shelf work ! ~Cheers~