Vampire/Demon Part II (wip)Tutorial. by calum5
Open full image in new tab Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
Description
Hi,
Thanks for the response on this character I am making.(For the hell of it)!
As I mentioned I'd be showing some of the process for this character from scratch so here we go.
In zbrush you can make shapes from zpheres and then convert your model into a mesh for sculpting on.You basically start with a zsphere(fig 1.) and then attatch more zpheres(as many as you need)to the base zsphere (fig 2) and build your object out,like a tree for example.
Once you have a zsphere on top of another one you can pull it out which makes a length determined by how far you pull it.Like an arm being pulled out of a shoulder.(See Fig 2).
Once you have made your zphere model you can move and scale the various zspheres and sections which is good for posing and fine tuning your model base.Fig 4.
Fig 1.Zphere drawn on canvas.
Fig 2.Showing beginning construction stage.
Fig 3.Showing mutliple zpheres drawn off a base zsphere.
Fig 3b.Showing what the model looks like converted to a workable polymesh for sculpting.
Fig 4.The zphere base I made for my character.
Fig 5.What it looked like coverted to a polymesh.
Fig 6.Showing polygroups.
At this stage you will need to divide your model to get more polygons so your sculpting will work properly.There is a divide button you press and it x4's your poly count onto the mesh.
The beginning level is about 2600 polys for this model.Im now at about 6 million after my dividing alot for detail transfer to be smooth.
Fig 7.Showing some brush effects.
a)Mallett brush.
b)Ram brush.
c)Clay brush.
d)Standard brush.
e)Inflate brush.
f)Layer brush.
g)Expand brush.
h)Rake brush.
i)Cut brush.
There are many more brushes in zbrush but I normally use these ones.You can set heights,depths,scale etc on each brush.
Fig 8.Sphere decorated with various brushes and using symetery.
The fine details on the main character are done by using alphas.You basically drag out the detail over your mesh at the depth or height you want.Zbrush will wrap it straight onto your model.Skin pores and fine details etc are done this way.Its great!!
Ok,so thats it.Ive probally just confused a very simple explination as Im not very good at tutorials.If you all would like to come round(bring a bottle)I'll show you what Im doing ha ha..
Any questions ?
Email me :
calum5@calum5.com
Hope that was some sort of insight and help.
I'll do my best to catch what I can:)
Bye cal
Ps Vampire looks better as a demon with this horn test?What do you think.:)
Comments (78)
M2A
Your new figure is very fine work, i like the aspect of the skin and the quite furious visage expression. Great.
RodolfoCiminelli
Impressive and fantastic realization my friend........!!!
strigae
I think both look really good, the vampire and demon, maybe you could have them both and facing off to each other in a fight and make maybe 3 pictures, one being vampire one being demon and another with them both. just a thought, I've only tried a trial of zbrush and was a little confused with it all so i left it for now until i have more experience, so I'm not completely knowledgeable about how much work goes into a picture and by your tutorial I'd say quite a bit of work.
jeffus
great work nice of you to show us all, how its done
foggywear
great job ,,,
BadKittehCo
Awesome awesome AWESOME! THANK YOU!
callad
Impressive work and great that you reveiled how the process goes! I really had NO clue! The horns look good imho but I am no expert on ghoul, monster and/or vampire characters :)
BenBischop
Awesome Art....!!!
Jollyself
Thank U for the tutorial...it helps us beginner ZBs ALOT...
Zazou
Terrific work !
PhilW
Thanks for sharing this - Zbrush is a very creative tool (not that I've had the pleasure of using it!) and you have clearly mastered it! I'm personally not sure about the horns but to be honest, it looks superb with OR without!
zander
Thank you, thank you! This is the first "usable" walk through I've found. Just got the program and your insight and step-by-step is incredibly helpful. You ARE a teacher!
Cimaira
Awesome work! But then I've always silently been awed by what you do in ZBrush. I finally broke down and got the program, and of course have no clue how to use it, lol. I open it up, play with some pixels and close it again, rofl. So, I am thrilled to see your explaination/walk through of this process. Thank you. I like the creature without the horns best, but hey, that's just me :P
flaviok
Excelente, magnifico tutorial, aplausos (5)
Seaview123
I haven't worked with zbrush, but I thank you for your tutorial on how you developed this character. It's great so far, and I'm looking forward to seeing the finished product.
RavynGyrl
Awesome character! Thanks for explaining your modeling process. Eventually, down the road some, I hope to have a copy of Zbrush.
HADCANCER
I know I am slow in getting to this one. Great work ,Makes me wish I had Z-Brush
ontar1
Fantastic, excellent work!!!!!!!!!!!!!!!!!!