Unnamed WIP by woz2002
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Description
This is a sample shot of something I've been commissioned to do as a part of a triptych. the final piece willbe 24"x36" or as near to as possible with 3 variations. As the fnal version will vary from this there is no problem displaying this work.
Created with Mojo Pro (no Volumetrics) & Mojotree Mesh Branches with the Dysotopian blocks formed along the branch length in repetition. Shuttle ships ar also a tree mesh variation. are The final piece will be in colour but for sample ONLY puposes I greyscaled this & then gave it a slight bluie wash. + Framing & Text in Ulead Photoimpact. Lights on buildings are also postworked.
TFV&C
Wºz™
PS: - this is not a final, theres much that I dont like about the image & if approved I maybe able to put up a smaller version of the final completed piece . TBC :-)
Comments (15)
Osper
COOOOOOL!
Lenord
This rocks man, very unique MoJo work, just awesome Peace
thecytron
Fantastic scene! Great mood and atmosphere!
paulbosse
Very nice !
Leviatham
Amazing atmosphere and love the composition. Might benefit having more variety in the buildings.
wotan Online Now!
Very Very Cool!
Danny_G
Excellent
Victor_Kos
Tremendous atmosphere of a night megacity!
azrabella
Nice one, my son!
Alex_NIKO
This is interesting.... very interesting work, Warren. Love the mood of the night city here.. love the colors palette too.
jif3d
Never would have thought of using branches to create the Dystopian city, but I hardly know my way around Mojoworld, so I better do some study as this is great WIP ! ~Cheers~
A_Joker_B
Great atmosphere!
JAYBEEH
Excellent work Woz!!.....Great job on those buildings!....I hope the use of color for the final piece doesn't take away from the exceptional mood you've created with this one.....cool mojoing man!!
efflux
Nice work. This doesn't look like a typical Mojo image which is good.
woz2002
UUnfortuantely this project is going to move from Mojo to Vue, simply as the output is easier to manage & yields greater depth than mojo. Plus in Vue I can use Volumetrics & Meshes without the MAHUSSIVE rendertimes due to multi-CPU support :)