Tom Peters is an illustrator, graphic designer, and writer. His early career included serving as Technical Illustrator at Interstel, subcontracting to NASA, supporting several projects related to the Space Shuttle.
Tom served as the Technical Editor for Digest Group Publications, as well as providing many illustrations within the DGP product line, producing material for the TRAVELLER RPG.
Tom has provided art work for almost every version of Traveller, including MegaTraveller, Traveller: The New Era, Marc Miller’s Traveller, and GURPS Traveller.
In addition to his illustrations for Traveller, Tom has provided art work for West End Games’ TORG, Game Designers’ Workshop’s Traveller:2300 (later changed to 2300 A.D.), Space:1889, and Challenge magazine , FASA’s Renegade Legion, and Battletech games, among others.
Tom’s involvement in the Game Industry continued through the ’90s, moving from the paper and pen field to computer gaming. He joined Virtual World Entertainment, Inc. In 1992 as an artist, working on concept art, interface design, and visual game development. He then migrated to graphic and marketing design and finished with the company as the Marketing Art Director. His completed computer game projects include TESLA BattleTech and Red Planet, Microprose’s MechCommander, Hasbro Interactive’s Axis and Allies: Iron Cross, and Microsoft’s MechAssault.
As a freelance Illustrator, he has provided cover paintings for acclaimed authors Sharon Lee and Steve Miller’s Liaden Universe Companion 1 and 2, as well as two of their Chap Books. He has worked with Science Fiction author Allen Steele on the visual and functional design of the spacecraft in Steele’s novel Spindrift.
Tom currently lives in Illinois, just west of Chicago, with his wife, Diane, and 4 semi-autonomous Greeligs. He works as an Adjunct Professor at DuPage Community College, teaching Adobe Photoshop, Illustrator, and other digital graphic tools, and continues his career as a graphic artist and illustrator.
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Comments (8)
JOELGLAINE
KICK ASS! I love the moons up there,too! This has a more realistic look to it over the movie. Lower fuel use,too. LOLOLOLOL^__^V,,
geirla
Great flame and background! I just wonder, from a stability standpoint, how close to the shield the center of mass needs to be.
TomPeters
geirla Thanks! I think the stability problem is certainly there, but can be overcome by gyros and/ or the attitude thrusters. You would want the CG close to the shield, which is yet another reason for Clarke stipulating a comparatively short, squat craft.
Penters
great interpretation and moddelling
zhaanman
Awesome look hay some like it HOT Ha!
dbrv6
That's lighting things up! Excellent.
arcas
As the series progressed, numerous people said "can't wait for your aerobrake piece". Well?? Where is everyone? Another innovative view, Tom. You've really shown a talent for giving us views that go against the (often tired) preconceived visions.
mzedanh
WONDERFUL RENDER.