The long walk by phfrancke
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Description
potential starting to come out. Too dark on top surfaces, interesting pov, but too much fore-ground, Perhaps deeper and calmer water? One thing I am learning. Color or rather saturation is the enemy, images seem to look more real when the color is bled out. This was a 5 hour render, so it wasn't too bad to do. I'll post the tgd at planetside under "spires" for anyone wanting to play with it (but please know the thing is a mess).
Comments (4)
Danny_G
Lots of depth, very moody !! I like it
Rich2
I haven't checked out your PS post yet, but I will. To answer your question on how I got the flat-tops: two ways. Either the color adjust shader or the bias function. Color adjust is easier - not as many node hook-ups. It'll also reduce the number of structures: "erases" them, if you will. I'm learning little things sometimes make big differences.
LindaMcC
Those wet rocks rock! I'm still pretty much in the dark, but it sounds like Rich has some good recommendations. Awesome render!
efflux
Nice extreme displacement shapes.