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The long walk

Terragen Atmosphere/Mood posted on Oct 18, 2009
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Description


potential starting to come out. Too dark on top surfaces, interesting pov, but too much fore-ground, Perhaps deeper and calmer water? One thing I am learning. Color or rather saturation is the enemy, images seem to look more real when the color is bled out. This was a 5 hour render, so it wasn't too bad to do. I'll post the tgd at planetside under "spires" for anyone wanting to play with it (but please know the thing is a mess).

Comments (4)


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Danny_G

10:36AM | Sun, 18 October 2009

Lots of depth, very moody !! I like it

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Rich2

11:09AM | Mon, 19 October 2009

I haven't checked out your PS post yet, but I will. To answer your question on how I got the flat-tops: two ways. Either the color adjust shader or the bias function. Color adjust is easier - not as many node hook-ups. It'll also reduce the number of structures: "erases" them, if you will. I'm learning little things sometimes make big differences.

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LindaMcC

7:58PM | Mon, 19 October 2009

Those wet rocks rock! I'm still pretty much in the dark, but it sounds like Rich has some good recommendations. Awesome render!

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efflux

6:21PM | Tue, 20 October 2009

Nice extreme displacement shapes.


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