Sample #2 by woz2002
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Description
Still a WIP (needs more variety). This is a crop of a 1920x1024 that took over 96hrs to tile render WITHOUT redo blocks enabled at AA6 GD6 fast shadows!!
Its cropped as even 1 tile was rendered incorreectly & so has been cropped out.
TFV&C
Wºz™
Comments (14)
Arrogathor
Striking scene. Way more patience than I have.
virginiese
very nice terrain modeling and texture
prutzworks
great Huduce tweak
efflux
Cool. Keep going with this richness of surface colour. This relates a bit to my new planet because I used sparse convolution to get some outcrops. I'm not sure how you are doing things here (there are various ways) but on my planet, I used a copy of the terrain fractal (or at least the one than created the most terrain shape), adjusted it's curve and used it to mask out the convolutions so they didn't appear on the hills or even much on the hillsides.
SIGMAWORLD
Excellent image!
Slav
I like the stone wall on the right back. Why do you need fast shadows? There are for the inported objects, which you don`t have in this scene.
woz2002
@Slav..was left on from trying to us MJT Berritree in the scape, which was even slower :(
Lenord
Very cool mats throughout, I especially like the smooth cracked surface lower right, kick azz man. Peace
woz2002
@ Len, that mat is available in the Prutzcity Planet in the frestuff :)
wotan
Excellent mats and render!
woz2002
thx wotan for the Fav :-) I hope the revision will be better :)
Danny_G
This is bad @ss, Fav. Killer image
woz2002
thx Danny...I still need to tweak it further...the problem is knowing when to stop:) At current I think it looks too chaotic & still needs variation to normalise it a bit more :)
JAYBEEH
Excellent work Woz!!....Superb job on those landforms....love the subtle colors/patterns in those mats man (though the light lilac coloring on the left looks a bit odd IMHO)....The high render settings have picked up some amazing details....Top class Mojoing mate!!