Fri, Nov 22, 9:04 AM CST

WIP - KV-1E, first texture

3D Modeling Historical posted on Oct 24, 2009
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Description


I didn't change much of it, but I still like this one better. See full view for the details. The lower pic has too low bump settings, though. Track textures are different in both images. One texture down, two to go...

Comments (8)


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Marty_Mcfly84

1:44PM | Sat, 24 October 2009

nice

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Seaview123

1:49PM | Sat, 24 October 2009

Great looking model work!

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SIGMAWORLD

2:14PM | Sat, 24 October 2009

Excellent modeling! 5+

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dbrv6

9:54PM | Sat, 24 October 2009

Great looking texture. Are the flats in the curves from the modeling or is that the design of the tank? (turret and back) - Ask because I find curves frustrating in models without increasing the subdivision a great deal.

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porsimo

10:30PM | Sat, 24 October 2009

The flats are from the modelling. However, they've been visible only with this particular light (ahEnv 2 IBL preset) and I think it has something to do with the AO settings (e.g. I used IBL map for AO distribution). If you look at my previous post of this model, which has been rendered with UberEnv light, the flats aren't there. I could see if I can make those curves smoother without too much hassle.

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5391151

7:06AM | Sun, 25 October 2009

cool

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flavia49

8:39AM | Sun, 25 October 2009

excellent work!!

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pakled

12:35PM | Sun, 25 October 2009

you can also do the winter texture; which is a lot easier; basic white with the tank number, red star, etc. But that can wait... great work.


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