Sat, Oct 5, 11:32 PM CDT

Future Hallway

Cinema 4D Architecture posted on Jun 09, 2002
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


This picture is a reproduction of an image I saw almost 2 years ago in a german magazine. I'm currently planning to create a few more picture with these "cold" colors. The reason is, I want to create an interactive webpage where you can move around in an environment that will look like this hallway. Some facts: 13 Textures used on 149 Objects. Due to the use of Radioity the Render-Time was 3,5h on an 2000+ XP with 512MB Ram

Comments (13)


dandavis

10:07AM | Sun, 09 June 2002

This is awesome. The radiosity really adds to this image.

kaiservr

10:13AM | Sun, 09 June 2002

very nice modeling and the lighting is great.

Tibbe

10:17AM | Sun, 09 June 2002

damn great lightning and shadowing!!

)

Erik0815Erik

10:46AM | Sun, 09 June 2002

WOW! COOOooool!!! Great thing, really :-)

drzorn

12:15PM | Sun, 09 June 2002

Nice but why that shadows left??? it looks unreal. the light mainly is on the end of that "room". but there are lamps at the beginning?! sorry for my english

)

squidinc

12:23PM | Sun, 09 June 2002

very nice modelling, but there seems to be something strange happening with the reflection, like the antialiasing isn't set on best or something, jagged edges, nice scene though :)

DXtreme

4:56PM | Sun, 09 June 2002

yes try the antialiasing!! get better pics!! but so far it's a real cool pic!!!! like the idea and the modelling!

SDI

4:39AM | Mon, 10 June 2002

Actually, the Anti-Aliasing is enabled. Otherwise the walls wouldn't look so "smooth". I guess you are critisizing the non-antialiased reflections on the floor. I recognized them, but I wasn't able to fix them. I guess it has something to do with the reflections on the catwalk and its transparency and the reflections on the floor...

)

strata

5:23AM | Mon, 10 June 2002

Great looking image. Congrats. You will get 10 points if you fix the anti-aliasing on the floor. :)))

Xzifer

8:26AM | Mon, 10 June 2002

i do not htink there is anything wrong with the anti-aliasing i thik its just coz the reflection is up so high that it is reflecting the objectnext to it and coz they r so close it make sit look like there is no anti-aliasing on I "THINK" ;) nice pic there SDI

SDI

8:48AM | Mon, 10 June 2002

This is exactly what I tried to tell 2 messages above, but I think this descreption get more to the point than mine... Thank you, Xzifer. And thank you for all your comments...

)

sms

8:40PM | Sat, 06 July 2002

Gorgeous looking image. Excellent work!

djdoyle

8:29PM | Mon, 24 February 2003

Is there a reason that it's so bright at the far end of the hall? There appears to be the same amount of lights/lighting at the near end. Very nice modeling, I like the smoothness of the walls/floors.


1 872 0

00
Days
:
00
Hrs
:
27
Mins
:
57
Secs
Premier Release Product
Rock Formation
3D Models
Top-Selling Vendor Sale Item
$12.00 USD 40% Off
$7.20 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.