Hello hello!
A little about me:
I first learned about Poser many many years ago, but just wasn't able to get into it. A friend at work had Poser ver 4, and IÂ was able to try it, but it was a paradox for me:Â I was fascinated by being able to work with digital models since my own drawing skills amounted to stick men. The two big drawbacks were IÂ really disliked P4's interface, as well as the price of the program. But yet it stirred a spark and fire within me. Many years passed, as IÂ admired 3d artwork made by others on the net, and coming across the odd freebie model or prop that i'd archive until a day perhaps a an alternative to Poser came around. Finally almost a year ago I discovered Daz Studio... It was like a re-introduction to this fascinating world of 3d art.
It was kind of a face palm moment when IÂ dug out the freebies stuff i saved and extracted them. Alot were not models but materials for existing packages. But not all was lost, There still was some good stuff I could start dabbling with, such as the free stuff at Vanishing Point, Mr.Sparky's and JCHoagland's various sci-fi stuff. Those renders were like a baby's first steps, very limited, very basic single renders as I stumbled through getting familiar with the program. IÂ never bothered to save any of those renders, and my runtime was a mess. Everything was dumped into a single runtime, and most of it useless. That was educational in itself, going back to square one.
That was just the tip of the iceberg. Daz Studio had that little forest diorama, usable only with certain camera angles. There was only so much one could do with that, and trying background photos lacked character shadows when rendering. Well, it was time to buy stuff, which started a catalyst that couldn't be stopped. Everyone here probably knows that - once you start, its impossible to stop. I don't smoke but I guess IÂ finally knew what smokers said about having an addiction, and how hard it is to quit.
During the Daz sales I picked up Carrara 3d Express, and IÂ was hooked anew. Same or similar Daz Studio interface - the on-character realtime joint movement controls - the 3axis arrows and 3 axis rotation sphere. Having access to live sky and terrain generation had sold me. The following month IÂ upgraded to the full 6.0 while it was still onsale. And there the adventure had begun and continues to this day. The adventure was learning - how to start making good looking renders. And Carrara's manual was cryptic, non-informative, and it was largely trial by error and discovery. Something thats still an ongoing process even today. I'd like to say i've come a great ways, and I still have a long ways to go.
Other Hobbies:
Roleplaying Games.
Call me an oldschool gamer, I've been playing since before 2001. It first started with BioWare's Bauldur's Gate, and only progressed from the computer game style to the more traditional pen & paper style, as well as post-by-play and play-by-email incarnations of P&P. Almost always, I first begin with a character concept before anything else. To me, thats the most important - what sort of character type and role will he/she in the group. Next step starts with the character details like name, gender, species (if applicable), visual looks, attitude, behavoir, of course these details aren't concrete yet. Next part of the details are stuff like family, homeland / homeworld, friends, and often this begins to form a written character backstory. As I begin to gather details, the story starts to write itself, filling in further gaps and information as IÂ go, sometimes adjusting a detail or few. And slowly the character becomes alive. All this can be a page or several pages, even a miniature fan fiction story. The more thats written, the more lifelike, vivid and fleshed out the character is that IÂ can play. Only after this process, do IÂ tackle the stats. More often than not its a multi-class character build, but the stats are made to represent the character concept as best as the dice system will allow.
I love Star Wars, but also sci-fi and fantasy in general. Be it books, movies, games, rpg's. Crossovers are always fun too!
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Comments (13)
Spacer_01
They reached the end of the room. There weren't any stairs, so Cody squatted down, propped his machine gun against the wall, and did his best to slide of the ledge, to the floor noiselessly. He then helped Cooper down, holding her body close for a lingering moment. Cooper half smirked, then gave him a quick affectionate peck on the lips and whispered, "Can we go now Zorro?" which elicited a sheepish grin from Cody. Cooper usually had an endless variety of movie character nicknames to call Cody based on the occasion. She had a fondness for dvd movies from her childhood, a rare commodity to be found these days. He happened to have a working dvd player and a small lcd screen. And, he had a knack for being a roguish chivalrous prince, and for disobeying orders. Its how they met. Cooper and Cody disengaged from their embrace. Picking up the weapons, Cody took the lead. It wasn't more than a dozen or so steps to the doorway's corner. Cody looked at Cooper and she nodded the go-ahead...
scooby37
Cool story and a very nice render, I would have liked to see a bit more detail on the Terminator though :) But dark and forboding is good too :) Nice one, thanks.
ssteph
Splendid story and scene
Bossie_Boots
Fantastic story and scene superb work my friend hugs lou x
kjer_99
Be interesting to see how this turns out.
aureagle
Your study of the war/warheads is really remarkable... It's an awesome.. really awesome render and I don't blame you for not rendering in a while because your renders scream themselves that they took a long time of manual work n render! V. nice work mate!
Ridley5
Very cool story, and really nice lighting set up near the terminators.
fullquiver
Cool work with the camo. The background area is a bit dark for my computer. Nice scene and story.
kasalin
Wonderful creation !!! Merry Christmas and a Happy New Year !!! Hugs Karin:)
ragouc
Very good POV and scene.
giovanino
Gorgeous work and lovely light and effects!
Madbat
Oh man this so reminds me of Quake 2....ah such good times... Cool camo!
Disciple3d
Wow. Very nice!